ArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArray
BrainModularBrainModular Users Forum2018-02-15T19:24:04+02:00https://brainmodular.org/forums/app.php/feed/topic/61212018-02-15T19:24:04+02:002018-02-15T19:24:04+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39407#p39407Statistics: Posted by x.iso — 15 Feb 2018, 18:24
]]>
2018-02-15T17:46:37+02:002018-02-15T17:46:37+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39406#p39406Statistics: Posted by whitelobster — 15 Feb 2018, 16:46
]]>2018-02-13T20:49:57+02:002018-02-13T20:49:57+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39398#p39398In the patch that I've been working on lately (that I linked earlier), I decided to go with Container and pre-defined Shape instead of using XYpad, since you can't get outputs of shapes generated by XY pad. There it fires notes every time, but I've noticed that velocity/aftertouch signal is only consistently transferred if I'm using mouse, I'll look into that later.
Oh, and I'll reupload the patch later as it seems to move keyboard to 880px from top on initialization, no idea why. moving it from container seems to solve the issue.
]]>2018-02-13T18:05:22+02:002018-02-13T18:05:22+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39396#p39396Statistics: Posted by whitelobster — 13 Feb 2018, 17:05
]]>2018-02-13T16:14:06+02:002018-02-13T16:14:06+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39392#p39392Statistics: Posted by x.iso — 13 Feb 2018, 15:14
]]>2018-02-13T14:52:05+02:002018-02-13T14:52:05+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39389#p39389Statistics: Posted by whitelobster — 13 Feb 2018, 13:52
]]>2018-02-13T12:01:38+02:002018-02-13T12:01:38+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39385#p39385Statistics: Posted by 23fx23 — 13 Feb 2018, 11:01
]]>2018-02-13T11:39:50+02:002018-02-13T11:39:50+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39384#p39384Statistics: Posted by whitelobster — 13 Feb 2018, 10:39
]]>2018-02-13T10:50:04+02:002018-02-13T10:50:04+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39382#p39382Statistics: Posted by whitelobster — 13 Feb 2018, 09:50
]]>2018-02-13T02:40:27+02:002018-02-13T02:40:27+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39379#p39379I'm battling with different kind of problems here with touch keyboard solution: http://www.sensomusic.org/forums/viewtopic.php?id=6120
If your goal is to just randomly generate the notes, then XY pad is probably least efficient tool to use, I think there was just dedicated random note generator module.
]]>2018-02-13T00:33:01+02:002018-02-13T00:33:01+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39377#p39377 I am attempting to create an interface with an XY pad that spawns midi notes based on the Y value being interpreted as the note of the pitch and the X value being used to send midi CC messages
I have tried many many different implementations to try and create a note generator, but no matter what I do some of the notes are always dropped, I have tried many different ways of triggering the creation of the midi note from different sources, have tried poly and mono implementations, but notes are always dropped- I cannot figure out why but I wonder if it it needs to be setup in such a way where the note generator has polyphony?
I have attached a link to the patch below- can someone please help me figure out how to properly construct a midi note generator THAT WILL NOT DROP NOTES? I think this should be very simple as all of the notes can be the same 500ms length so the note off messages can automatically be generated by the midi transform module- I just need a way to generate 500ms notes with a pitch value that corresponds to the pad Y value anytime the XY pad is touched. I have this implemented but am confused if I have properly implemented the polyphony or if it is even necessary for this task-
Any help or tips would be infinitely appreciated, it is becoming very confusing finding a way to generate clean notes without information being delayed ie. the previous pitch value being delayed and sent out with the next Note On etc ---- but I am sure that someone here who has created Note Generating modules for use with step sequencers etc has found clean/elegant solutions for reliably generating notes
Thank you so much, please let me know if I can provide any additional info
Please note: you may have to play around with this patch for 10-15 seconds to produce the error, if you tap on the XY pad a few times you will see about 1 in every 15 or so notes tends to drop, you will hit the screen and for every hit a note will be produced, however you will find occasionally you will tap the screen and no note will be produced
Statistics: Posted by whitelobster — 12 Feb 2018, 23:33
]]>BrainModularBrainModular Users Forum2018-02-15T19:24:04+02:00https://brainmodular.org/forums/app.php/feed/topic/61212018-02-15T19:24:04+02:002018-02-15T19:24:04+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39407#p39407Statistics: Posted by x.iso — 15 Feb 2018, 18:24
]]>2018-02-15T17:46:37+02:002018-02-15T17:46:37+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39406#p39406Statistics: Posted by whitelobster — 15 Feb 2018, 16:46
]]>2018-02-13T20:49:57+02:002018-02-13T20:49:57+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39398#p39398In the patch that I've been working on lately (that I linked earlier), I decided to go with Container and pre-defined Shape instead of using XYpad, since you can't get outputs of shapes generated by XY pad. There it fires notes every time, but I've noticed that velocity/aftertouch signal is only consistently transferred if I'm using mouse, I'll look into that later.
Oh, and I'll reupload the patch later as it seems to move keyboard to 880px from top on initialization, no idea why. moving it from container seems to solve the issue.
]]>2018-02-13T18:05:22+02:002018-02-13T18:05:22+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39396#p39396Statistics: Posted by whitelobster — 13 Feb 2018, 17:05
]]>2018-02-13T16:14:06+02:002018-02-13T16:14:06+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39392#p39392Statistics: Posted by x.iso — 13 Feb 2018, 15:14
]]>2018-02-13T14:52:05+02:002018-02-13T14:52:05+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39389#p39389Statistics: Posted by whitelobster — 13 Feb 2018, 13:52
]]>2018-02-13T12:01:38+02:002018-02-13T12:01:38+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39385#p39385Statistics: Posted by 23fx23 — 13 Feb 2018, 11:01
]]>2018-02-13T11:39:50+02:002018-02-13T11:39:50+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39384#p39384Statistics: Posted by whitelobster — 13 Feb 2018, 10:39
]]>2018-02-13T10:50:04+02:002018-02-13T10:50:04+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39382#p39382Statistics: Posted by whitelobster — 13 Feb 2018, 09:50
]]>2018-02-13T02:40:27+02:002018-02-13T02:40:27+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39379#p39379I'm battling with different kind of problems here with touch keyboard solution: http://www.sensomusic.org/forums/viewtopic.php?id=6120
If your goal is to just randomly generate the notes, then XY pad is probably least efficient tool to use, I think there was just dedicated random note generator module.
]]>2018-02-13T00:33:01+02:002018-02-13T00:33:01+02:00https://brainmodular.org/forums/viewtopic.php?t=6121&p=39377#p39377 I am attempting to create an interface with an XY pad that spawns midi notes based on the Y value being interpreted as the note of the pitch and the X value being used to send midi CC messages
I have tried many many different implementations to try and create a note generator, but no matter what I do some of the notes are always dropped, I have tried many different ways of triggering the creation of the midi note from different sources, have tried poly and mono implementations, but notes are always dropped- I cannot figure out why but I wonder if it it needs to be setup in such a way where the note generator has polyphony?
I have attached a link to the patch below- can someone please help me figure out how to properly construct a midi note generator THAT WILL NOT DROP NOTES? I think this should be very simple as all of the notes can be the same 500ms length so the note off messages can automatically be generated by the midi transform module- I just need a way to generate 500ms notes with a pitch value that corresponds to the pad Y value anytime the XY pad is touched. I have this implemented but am confused if I have properly implemented the polyphony or if it is even necessary for this task-
Any help or tips would be infinitely appreciated, it is becoming very confusing finding a way to generate clean notes without information being delayed ie. the previous pitch value being delayed and sent out with the next Note On etc ---- but I am sure that someone here who has created Note Generating modules for use with step sequencers etc has found clean/elegant solutions for reliably generating notes
Thank you so much, please let me know if I can provide any additional info
Please note: you may have to play around with this patch for 10-15 seconds to produce the error, if you tap on the XY pad a few times you will see about 1 in every 15 or so notes tends to drop, you will hit the screen and for every hit a note will be produced, however you will find occasionally you will tap the screen and no note will be produced