I had similar issues but different goals so when the hands are back in the field, I use a smooth object, so that that values smoothly glide from the state it was before I entered the field again, and the current state, and the duration of the smoothing process is proportional to the distance between the two. If the last value was .9 and I entered the field at .1 in the X dimension, it will take some time to reach the current value. But if I get closer to the last value before I got out of field, I'll be quickly controling the position in real time (current value will be reache wuickly).
it gives a nice sense of interaction with the field of control.Statistics: Posted by fractalist — 22 Jan 2017, 13:47
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