ArrayArrayArrayArrayArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2017-01-11T06:17:49+02:00 https://brainmodular.org/forums/app.php/feed/topic/5639 2017-01-11T06:17:49+02:00 2017-01-11T06:17:49+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36600#p36600 <![CDATA[what is 'restart cycle'?]]>
Well, restart cycle refers to the cycle in the sync module. If you send it a value of 1, it continuously resets! I just put a pass if changed module in, and it's fine.

Maybe this helps someone else someday.

Statistics: Posted by woodslanding — 11 Jan 2017, 05:17


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2017-01-04T06:26:02+02:00 2017-01-04T06:26:02+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36561#p36561 <![CDATA[what is 'restart cycle'?]]>
Rebuilt the rack from component patches and.... it's gone. Still would love to know what's going on.

Statistics: Posted by woodslanding — 04 Jan 2017, 05:26


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2017-01-04T04:46:45+02:00 2017-01-04T04:46:45+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36560#p36560 <![CDATA[what is 'restart cycle'?]]> Statistics: Posted by woodslanding — 04 Jan 2017, 03:46


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2017-01-04T04:07:26+02:00 2017-01-04T04:07:26+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36559#p36559 <![CDATA[what is 'restart cycle'?]]>
It's magic...

Try it at the patch level..,

Statistics: Posted by shawnb — 04 Jan 2017, 03:07


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2017-01-04T01:58:59+02:00 2017-01-04T01:58:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36557#p36557 <![CDATA[what is 'restart cycle'?]]> Statistics: Posted by woodslanding — 04 Jan 2017, 00:58


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2017-01-02T00:13:35+02:00 2017-01-02T00:13:35+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36547#p36547 <![CDATA[what is 'restart cycle'?]]>
Any chance of a patch on that before HH3?

If not, any ideas for a workaround? I think I have an old HSL script around somewhere, I'll try to dig it up.

edit: found a nearly identical patch that doesn't do this.... so it's working.

Statistics: Posted by woodslanding — 01 Jan 2017, 23:13


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2017-01-01T02:45:09+02:00 2017-01-01T02:45:09+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36544#p36544 <![CDATA[what is 'restart cycle'?]]>
Okay, I am getting an access error now. Probably got it before, but lost in the stream of cycle restart messages.

first:
[5:27:12 PM] Error : 'NAN' is not a valid floating point value //lots of these
[5:27:12 PM] Error : E033 audio dropout //lots of these
[5:27:22 PM] Error : Access violation at address 0000000000DF9713 in module 'Usine.exe'. Write of address 000000011BE5B408
[5:27:22 PM] Load User Module : PluginWrapper.usr-win64
[5:27:22 PM] Create user module : D:_USINEUsine Hollyhock Pro Win64ConfigPlug-InsVSTMassive.plugin

Here's the log file:
http://www.sensomusic.com/forums/upload ... gUsine.txt

Statistics: Posted by woodslanding — 01 Jan 2017, 01:45


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2016-12-31T19:47:39+02:00 2016-12-31T19:47:39+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36543#p36543 <![CDATA[what is 'restart cycle'?]]>
procedure SetFastCallBack (Param: TParameter; val: boolean); // set to true to use a fast callback insteed the
// Windows message processing

tho i don't know if this apply to processidle, never used that procedure, usually used callback with a on init pulse, i have to check this

Statistics: Posted by 23fx23 — 31 Dec 2016, 18:47


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2016-12-31T17:59:56+02:00 2016-12-31T17:59:56+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36542#p36542 <![CDATA[what is 'restart cycle'?]]>
Here's my script:

CODE:

/////////////////////////////////////////////// Load subpatch with VST////////////////////////////////////////////    CONST folder = 'INSTRUMENTSPATCHES';// parameters declarationvar filenameIN,prevNameIN, filenameOUT    &#58; Tparameter;   var running &#58; boolean;var filename &#58; string;                                                    // destroyprocedure Destroy;begin  end;// initialisation &#58; create parametersprocedure init;begin   filenameIN &#58;= CreateParam&#40;'file name',ptTextfield&#41;;   SetIsOutPut&#40;filenameIN,false&#41;;   //prevNameIN &#58;= CreateParam&#40;'previous file',ptTextfield&#41;;  //SetIsOutPut&#40;prevNameIN,false&#41;;  //filenameOUT &#58;= CreateParam&#40;'file name',ptTextfield&#41;;   //SetIsOutPut&#40;prevNameIN,false&#41;;  running &#58;= false; //SetFastCallback&#40;filenameIN,false&#41;;end;procedure Callback&#40;n&#58;integer&#41;;   begin       if &#40;n = filenameIN&#41; and&#40;getValue&#40;filenameIN&#41; > 0&#41;// and &#40;getValue&#40;filenameIN&#41; <> getValue&#40;prevNameIN&#41;&#41;    then  begin      strace&#40;'MOON____LOADING PATCH&#58; ' + getStringValue&#40;filenameIN&#41;&#41;;       filename &#58;= getApplicationPath&#40;&#41; + 'config'         + folder + ''        + trim&#40;GetStringValue&#40;filenameIN&#41;&#41; + '.pat';        //test if it exists!      running &#58;= true;   end;end;              // no process bloc   procedure processidle;begin &#40;*CREATE_MODULE george 6 300 300 mysubpatch.pat CREATE_LINK 1 0 george 0CREATE_LINK 2 1 george gain CREATE_LINK george 2 3 0*&#41;   if running then begin        SendInternalMsg2&#40;'SET_TARGET_PATCH','SENDER_PATCH'&#41;;   SendInternalMsg2&#40;'DELETE_MODULE','VST'&#41;;   SendInternalMsg6&#40;'CREATE_MODULE','VST','6','300','50',filename&#41;;   //SendInternalMsg5&#40;'CREATE_LINK','1','0','VST','0'&#41;; //midi   SendInternalMsg5&#40;'CREATE_LINK','audioINproc','2','VST','0'&#41;; //audio in 1   SendInternalMsg5&#40;'CREATE_LINK','audioINproc','3','VST','1'&#41;; //audio in 2     SendInternalMsg5&#40;'CREATE_LINK','midiINproc','1','VST','2'&#41;; //midi in   SendInternalMsg5&#40;'CREATE_LINK','VST','3','audioOUTproc','0'&#41;; //audio out 1   SendInternalMsg5&#40;'CREATE_LINK','VST','4','audioOUTproc','1'&#41;; //audio out 2       strace&#40;'MOON____MODULE REPLACED'&#41;;      running &#58;= false;   end;end;
and here is a sample subpatch:

http://www.sensomusic.org/forums/upload ... synth1.pat

thanks,
-eric

Statistics: Posted by woodslanding — 31 Dec 2016, 16:59


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2016-12-31T03:22:33+02:00 2016-12-31T03:22:33+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36538#p36538 <![CDATA[what is 'restart cycle'?]]>
Can anyone tell me what they mean, where they come from, how to stop them?

So far, I've been rebuilding my wkp from patches, and then they go away. But once they are in a wkp, they never seem to disappear. They seem to keep any midi from showing up in patches, but that's all I've figured out so far.

I am doing dynamic loading of patches containing VSTs. Maybe this is triggering it....

Thanks for any clues.
-eric

Statistics: Posted by woodslanding — 31 Dec 2016, 02:22


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BrainModular BrainModular Users Forum 2017-01-11T06:17:49+02:00 https://brainmodular.org/forums/app.php/feed/topic/5639 2017-01-11T06:17:49+02:00 2017-01-11T06:17:49+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36600#p36600 <![CDATA[what is 'restart cycle'?]]>
Well, restart cycle refers to the cycle in the sync module. If you send it a value of 1, it continuously resets! I just put a pass if changed module in, and it's fine.

Maybe this helps someone else someday.

Statistics: Posted by woodslanding — 11 Jan 2017, 05:17


]]>
2017-01-04T06:26:02+02:00 2017-01-04T06:26:02+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36561#p36561 <![CDATA[what is 'restart cycle'?]]>
Rebuilt the rack from component patches and.... it's gone. Still would love to know what's going on.

Statistics: Posted by woodslanding — 04 Jan 2017, 05:26


]]>
2017-01-04T04:46:45+02:00 2017-01-04T04:46:45+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36560#p36560 <![CDATA[what is 'restart cycle'?]]> Statistics: Posted by woodslanding — 04 Jan 2017, 03:46


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2017-01-04T04:07:26+02:00 2017-01-04T04:07:26+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36559#p36559 <![CDATA[what is 'restart cycle'?]]>
It's magic...

Try it at the patch level..,

Statistics: Posted by shawnb — 04 Jan 2017, 03:07


]]>
2017-01-04T01:58:59+02:00 2017-01-04T01:58:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36557#p36557 <![CDATA[what is 'restart cycle'?]]> Statistics: Posted by woodslanding — 04 Jan 2017, 00:58


]]>
2017-01-02T00:13:35+02:00 2017-01-02T00:13:35+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36547#p36547 <![CDATA[what is 'restart cycle'?]]>
Any chance of a patch on that before HH3?

If not, any ideas for a workaround? I think I have an old HSL script around somewhere, I'll try to dig it up.

edit: found a nearly identical patch that doesn't do this.... so it's working.

Statistics: Posted by woodslanding — 01 Jan 2017, 23:13


]]>
2017-01-01T02:45:09+02:00 2017-01-01T02:45:09+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36544#p36544 <![CDATA[what is 'restart cycle'?]]>
Okay, I am getting an access error now. Probably got it before, but lost in the stream of cycle restart messages.

first:
[5:27:12 PM] Error : 'NAN' is not a valid floating point value //lots of these
[5:27:12 PM] Error : E033 audio dropout //lots of these
[5:27:22 PM] Error : Access violation at address 0000000000DF9713 in module 'Usine.exe'. Write of address 000000011BE5B408
[5:27:22 PM] Load User Module : PluginWrapper.usr-win64
[5:27:22 PM] Create user module : D:_USINEUsine Hollyhock Pro Win64ConfigPlug-InsVSTMassive.plugin

Here's the log file:
http://www.sensomusic.com/forums/upload ... gUsine.txt

Statistics: Posted by woodslanding — 01 Jan 2017, 01:45


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2016-12-31T19:47:39+02:00 2016-12-31T19:47:39+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36543#p36543 <![CDATA[what is 'restart cycle'?]]>
procedure SetFastCallBack (Param: TParameter; val: boolean); // set to true to use a fast callback insteed the
// Windows message processing

tho i don't know if this apply to processidle, never used that procedure, usually used callback with a on init pulse, i have to check this

Statistics: Posted by 23fx23 — 31 Dec 2016, 18:47


]]>
2016-12-31T17:59:56+02:00 2016-12-31T17:59:56+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36542#p36542 <![CDATA[what is 'restart cycle'?]]>
Here's my script:

CODE:

/////////////////////////////////////////////// Load subpatch with VST////////////////////////////////////////////    CONST folder = 'INSTRUMENTSPATCHES';// parameters declarationvar filenameIN,prevNameIN, filenameOUT    &#58; Tparameter;   var running &#58; boolean;var filename &#58; string;                                                    // destroyprocedure Destroy;begin  end;// initialisation &#58; create parametersprocedure init;begin   filenameIN &#58;= CreateParam&#40;'file name',ptTextfield&#41;;   SetIsOutPut&#40;filenameIN,false&#41;;   //prevNameIN &#58;= CreateParam&#40;'previous file',ptTextfield&#41;;  //SetIsOutPut&#40;prevNameIN,false&#41;;  //filenameOUT &#58;= CreateParam&#40;'file name',ptTextfield&#41;;   //SetIsOutPut&#40;prevNameIN,false&#41;;  running &#58;= false; //SetFastCallback&#40;filenameIN,false&#41;;end;procedure Callback&#40;n&#58;integer&#41;;   begin       if &#40;n = filenameIN&#41; and&#40;getValue&#40;filenameIN&#41; > 0&#41;// and &#40;getValue&#40;filenameIN&#41; <> getValue&#40;prevNameIN&#41;&#41;    then  begin      strace&#40;'MOON____LOADING PATCH&#58; ' + getStringValue&#40;filenameIN&#41;&#41;;       filename &#58;= getApplicationPath&#40;&#41; + 'config'         + folder + ''        + trim&#40;GetStringValue&#40;filenameIN&#41;&#41; + '.pat';        //test if it exists!      running &#58;= true;   end;end;              // no process bloc   procedure processidle;begin &#40;*CREATE_MODULE george 6 300 300 mysubpatch.pat CREATE_LINK 1 0 george 0CREATE_LINK 2 1 george gain CREATE_LINK george 2 3 0*&#41;   if running then begin        SendInternalMsg2&#40;'SET_TARGET_PATCH','SENDER_PATCH'&#41;;   SendInternalMsg2&#40;'DELETE_MODULE','VST'&#41;;   SendInternalMsg6&#40;'CREATE_MODULE','VST','6','300','50',filename&#41;;   //SendInternalMsg5&#40;'CREATE_LINK','1','0','VST','0'&#41;; //midi   SendInternalMsg5&#40;'CREATE_LINK','audioINproc','2','VST','0'&#41;; //audio in 1   SendInternalMsg5&#40;'CREATE_LINK','audioINproc','3','VST','1'&#41;; //audio in 2     SendInternalMsg5&#40;'CREATE_LINK','midiINproc','1','VST','2'&#41;; //midi in   SendInternalMsg5&#40;'CREATE_LINK','VST','3','audioOUTproc','0'&#41;; //audio out 1   SendInternalMsg5&#40;'CREATE_LINK','VST','4','audioOUTproc','1'&#41;; //audio out 2       strace&#40;'MOON____MODULE REPLACED'&#41;;      running &#58;= false;   end;end;
and here is a sample subpatch:

http://www.sensomusic.org/forums/upload ... synth1.pat

thanks,
-eric

Statistics: Posted by woodslanding — 31 Dec 2016, 16:59


]]>
2016-12-31T03:22:33+02:00 2016-12-31T03:22:33+02:00 https://brainmodular.org/forums/viewtopic.php?t=5639&p=36538#p36538 <![CDATA[what is 'restart cycle'?]]>
Can anyone tell me what they mean, where they come from, how to stop them?

So far, I've been rebuilding my wkp from patches, and then they go away. But once they are in a wkp, they never seem to disappear. They seem to keep any midi from showing up in patches, but that's all I've figured out so far.

I am doing dynamic loading of patches containing VSTs. Maybe this is triggering it....

Thanks for any clues.
-eric

Statistics: Posted by woodslanding — 31 Dec 2016, 02:22


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