In fact, all what you describe is quite normal. Nothing works in the patch until it is activated.
In sequencer mode, 3 conditions are needed to activate a patch:
1. Usine: audio engine ON
2. Track (where your patch is): mixer ON
3. Cursor of sequencer anywhere between the start and the end of the patch, no matter if it is stopped or running
In grid mode, 3 conditions are also needed to activate a patch:
1. Usine: audio engine ON
2. Track (where your patch is): mixer ON
3. Patch must be active (selected in the grid, you'll see it's frame)
In fact, compared to the grid mode used in correlation with the Conductor, the sequencer is an alternative way to activate/deactivate patches in a time line: you don't have to recall scenes but just organize them on the time line and feel free to use loop markers and to stop the synchronization for breaks.
Nothing runs when Usine audio engine is off, but you can patch.
Nothing runs in a track if its mixer is OFF, but you can patch and use other activated tracks, it works like a kind of Mute. That track can be activated manually (mouse or key-learn or MIDI-learn), or with a stored scene of the conductor, or by an active patch in another active track using a track activate module.
Putting patches in the sequencer can be extremely useful by example when you want to change the VSTi you're playing at a precise time. With only one track, you can play alternatively any VSTi you want by putting them into different patches along the time line.
Speaking about the switch displaying your VST, you now understand that all must be activated to allow you to use it. If you are patching in a non-active patch, don't close your VST but just "reduce" it (the small button just at the left of the Close button); it will stay visible in any case, like a floating thumbnail, and you can display it again by double-clicking on it.
I hope I'm not too confuse!
Welcome here, Franck, and I hope you'll have fun with Usine.Statistics: Posted by Vincent — 03 Aug 2007, 01:57
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