ArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2016-03-12T23:47:54+02:00 https://brainmodular.org/forums/app.php/feed/topic/5007 2016-03-12T23:47:54+02:00 2016-03-12T23:47:54+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=34975#p34975 <![CDATA[Buffered recorder sampler]]> I'm live looping 4 musicians real time in live situation. I need a loop playable instantly, and it seems the buffer is the only solution for smooth realtime crossfade.

Statistics: Posted by La Tenaille — 12 Mar 2016, 22:47


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2016-03-11T23:11:53+02:00 2016-03-11T23:11:53+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=34952#p34952 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by oli_lab — 11 Mar 2016, 22:11


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2016-03-11T22:44:59+02:00 2016-03-11T22:44:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=34951#p34951 <![CDATA[Buffered recorder sampler]]>
When recording a continuous note, there's a crack at the loop point.
Live looper tools use a buffer to crossfade at the loop point to avoid this.
Is it possible to implement that feature in Usine ?
Up

Statistics: Posted by La Tenaille — 11 Mar 2016, 21:44


]]>
2015-09-08T11:16:32+02:00 2015-09-08T11:16:32+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33633#p33633 <![CDATA[Buffered recorder sampler]]>
Oh well, back to the clicking problem. :)

Statistics: Posted by FarfadetFarfelu — 08 Sep 2015, 11:16


]]>
2015-09-07T21:01:46+02:00 2015-09-07T21:01:46+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33629#p33629 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by oli_lab — 07 Sep 2015, 21:01


]]>
2015-09-07T14:03:43+02:00 2015-09-07T14:03:43+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33628#p33628 <![CDATA[Buffered recorder sampler]]> I'm not doing an overdub, i'm just doing the first recording.

> Set the sampler to overdub (and loop mode).
> Press record
> The sampler is recording your sound
> Press record
> The sampler starts playing, sometimes at the beginning of the loop, sometimes elsewhere.

Then you can do an overdub.
I will try tonight to use the write mode on the first recording and then switch to overdub to see if this solves the problem...
Thank you for helping me out !

Statistics: Posted by FarfadetFarfelu — 07 Sep 2015, 14:03


]]>
2015-09-07T09:34:34+02:00 2015-09-07T09:34:34+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33627#p33627 <![CDATA[Buffered recorder sampler]]> if you first record a loop then switch to overdub mode and record again the sampler don't stop or restart but continue to play
and it's the normal feature of an overdub mode ?

if you create your own sampler patch, there's something in your patch who change this

Statistics: Posted by nay-seven — 07 Sep 2015, 09:34


]]>
2015-09-07T01:09:06+02:00 2015-09-07T01:09:06+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33626#p33626 <![CDATA[Buffered recorder sampler]]>
After i press record for the second time, sometimes it plays from the beginning of the loop, sometimes it starts wherever it wants.

Statistics: Posted by FarfadetFarfelu — 07 Sep 2015, 01:09


]]>
2015-09-07T00:59:13+02:00 2015-09-07T00:59:13+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33625#p33625 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by oli_lab — 07 Sep 2015, 00:59


]]>
2015-09-06T23:41:22+02:00 2015-09-06T23:41:22+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33624#p33624 <![CDATA[Buffered recorder sampler]]>
> Sampler in overdub and "play loop" modes
> Press record, press record again, cool the sampler plays automatically BUT it does not always start at the beginning of the loop !

It seems to start playing randomly at whatever point inside the loop.

Statistics: Posted by FarfadetFarfelu — 06 Sep 2015, 23:41


]]>
2015-09-06T23:29:25+02:00 2015-09-06T23:29:25+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33622#p33622 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by oli_lab — 06 Sep 2015, 23:29


]]>
2015-09-06T22:21:17+02:00 2015-09-06T22:21:17+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33621#p33621 <![CDATA[Buffered recorder sampler]]>
4 musicians playing in sync is so alien to me ;-)
:D

I agree with you FarfadetFarfelu, the sound needs to be recorded a bit before hitting the record button in order to have a good crossfade. Without buffer it's not possible.

Statistics: Posted by La Tenaille — 06 Sep 2015, 22:21


]]>
2015-09-06T21:17:20+02:00 2015-09-06T21:17:20+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33619#p33619 <![CDATA[Buffered recorder sampler]]>
It is needed to crossfade to the second sampler before the end of the first loop point (where the crack sound is). Duration - something i guess.

I'm sure it is possible to hack a solution with the two samplers idea but i believe this is something worth implementing to fix the issue at the source.

The sampler is simply non usable as it is ! Most people won't bother.

Regards.

Statistics: Posted by FarfadetFarfelu — 06 Sep 2015, 21:17


]]>
2015-09-06T19:40:08+02:00 2015-09-06T19:40:08+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33616#p33616 <![CDATA[Buffered recorder sampler]]>
4 musicians playing in sync is so alien to me ;-)

Statistics: Posted by oli_lab — 06 Sep 2015, 19:40


]]>
2015-09-06T19:33:16+02:00 2015-09-06T19:33:16+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33615#p33615 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by FarfadetFarfelu — 06 Sep 2015, 19:33


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2015-07-08T21:00:47+02:00 2015-07-08T21:00:47+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33226#p33226 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by La Tenaille — 08 Jul 2015, 21:00


]]>
2015-07-05T12:17:59+02:00 2015-07-05T12:17:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33215#p33215 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by nay-seven — 05 Jul 2015, 12:17


]]>
2015-07-05T11:34:18+02:00 2015-07-05T11:34:18+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33214#p33214 <![CDATA[Buffered recorder sampler]]> http://www.sensomusic.com/forums/upload ... er%201.wkp

Statistics: Posted by oli_lab — 05 Jul 2015, 11:34


]]>
2015-07-05T00:17:29+02:00 2015-07-05T00:17:29+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33213#p33213 <![CDATA[Buffered recorder sampler]]> In another post, Nay tells me zero crossing only works with playback samples, and don't affect recording. Try to sing and hold a note while looping : the crack is here.
My loopers record different instruments (kick, bass, synth, guitare...) from 4 musicians. It must be in perfect sync and tune...

Statistics: Posted by La Tenaille — 05 Jul 2015, 00:17


]]>
2015-07-04T20:52:12+02:00 2015-07-04T20:52:12+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33211#p33211 <![CDATA[Buffered recorder sampler]]>
1) if you want continuous sounds, you don't need to have them sync !

if zero crossing is on, there is no click. what I notice is that you need to start the continuous note before hitting rec button and continuing singing after stopping recording

if there is other sound playing on the PA at that moment it could be an issue (and a repetitive click source)

2) why not trying to sync all the parts by controlling subtle change in speed alla old school DJ ? instead of hard syncing
that could be done by mesuring time between a reference loop start point in time and another loop start. if the difference is positive then le 2nd loop should be pitch up a bit.

Statistics: Posted by oli_lab — 04 Jul 2015, 20:52


]]>
2015-07-04T17:47:59+02:00 2015-07-04T17:47:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33208#p33208 <![CDATA[Buffered recorder sampler]]> I didn't thought about using a delay module, but it means crossfading after the loop point, once the audio is recorded...

Statistics: Posted by La Tenaille — 04 Jul 2015, 17:47


]]>
2015-07-04T17:11:18+02:00 2015-07-04T17:11:18+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33207#p33207 <![CDATA[Buffered recorder sampler]]>
otherwise you could use 2 samplers modules. when the first one it at "totalTime - overlapTime" the second sampler starts and a crossfade lasting "overlapTime" is going on... at totalTime, the first sampler stops and so on...

for me the best module for that purpose would be a sampler that can record 1 sample and some "tap" modules that could read into the sample at different points just like a multitap delay. actually, a multitap delay would be good as well.

in Csound if you want a delay, you have to set up ONE buffer of the maximum size you"ll need, then you tap into this buffer at different position, just like with an old analog tape delay with multi heads.

Statistics: Posted by oli_lab — 04 Jul 2015, 17:11


]]>
2015-07-03T15:52:09+02:00 2015-07-03T15:52:09+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33203#p33203 <![CDATA[Buffered recorder sampler]]> Live looper tools use a buffer to crossfade at the loop point to avoid this.
Is it possible to implement that feature in Usine ?

Statistics: Posted by La Tenaille — 03 Jul 2015, 15:52


]]>
BrainModular BrainModular Users Forum 2016-03-12T23:47:54+02:00 https://brainmodular.org/forums/app.php/feed/topic/5007 2016-03-12T23:47:54+02:00 2016-03-12T23:47:54+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=34975#p34975 <![CDATA[Buffered recorder sampler]]> I'm live looping 4 musicians real time in live situation. I need a loop playable instantly, and it seems the buffer is the only solution for smooth realtime crossfade.

Statistics: Posted by La Tenaille — 12 Mar 2016, 22:47


]]>
2016-03-11T23:11:53+02:00 2016-03-11T23:11:53+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=34952#p34952 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by oli_lab — 11 Mar 2016, 22:11


]]>
2016-03-11T22:44:59+02:00 2016-03-11T22:44:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=34951#p34951 <![CDATA[Buffered recorder sampler]]>
When recording a continuous note, there's a crack at the loop point.
Live looper tools use a buffer to crossfade at the loop point to avoid this.
Is it possible to implement that feature in Usine ?
Up

Statistics: Posted by La Tenaille — 11 Mar 2016, 21:44


]]>
2015-09-08T11:16:32+02:00 2015-09-08T11:16:32+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33633#p33633 <![CDATA[Buffered recorder sampler]]>
Oh well, back to the clicking problem. :)

Statistics: Posted by FarfadetFarfelu — 08 Sep 2015, 11:16


]]>
2015-09-07T21:01:46+02:00 2015-09-07T21:01:46+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33629#p33629 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by oli_lab — 07 Sep 2015, 21:01


]]>
2015-09-07T14:03:43+02:00 2015-09-07T14:03:43+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33628#p33628 <![CDATA[Buffered recorder sampler]]> I'm not doing an overdub, i'm just doing the first recording.

> Set the sampler to overdub (and loop mode).
> Press record
> The sampler is recording your sound
> Press record
> The sampler starts playing, sometimes at the beginning of the loop, sometimes elsewhere.

Then you can do an overdub.
I will try tonight to use the write mode on the first recording and then switch to overdub to see if this solves the problem...
Thank you for helping me out !

Statistics: Posted by FarfadetFarfelu — 07 Sep 2015, 14:03


]]>
2015-09-07T09:34:34+02:00 2015-09-07T09:34:34+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33627#p33627 <![CDATA[Buffered recorder sampler]]> if you first record a loop then switch to overdub mode and record again the sampler don't stop or restart but continue to play
and it's the normal feature of an overdub mode ?

if you create your own sampler patch, there's something in your patch who change this

Statistics: Posted by nay-seven — 07 Sep 2015, 09:34


]]>
2015-09-07T01:09:06+02:00 2015-09-07T01:09:06+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33626#p33626 <![CDATA[Buffered recorder sampler]]>
After i press record for the second time, sometimes it plays from the beginning of the loop, sometimes it starts wherever it wants.

Statistics: Posted by FarfadetFarfelu — 07 Sep 2015, 01:09


]]>
2015-09-07T00:59:13+02:00 2015-09-07T00:59:13+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33625#p33625 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by oli_lab — 07 Sep 2015, 00:59


]]>
2015-09-06T23:41:22+02:00 2015-09-06T23:41:22+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33624#p33624 <![CDATA[Buffered recorder sampler]]>
> Sampler in overdub and "play loop" modes
> Press record, press record again, cool the sampler plays automatically BUT it does not always start at the beginning of the loop !

It seems to start playing randomly at whatever point inside the loop.

Statistics: Posted by FarfadetFarfelu — 06 Sep 2015, 23:41


]]>
2015-09-06T23:29:25+02:00 2015-09-06T23:29:25+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33622#p33622 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by oli_lab — 06 Sep 2015, 23:29


]]>
2015-09-06T22:21:17+02:00 2015-09-06T22:21:17+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33621#p33621 <![CDATA[Buffered recorder sampler]]>
4 musicians playing in sync is so alien to me ;-)
:D

I agree with you FarfadetFarfelu, the sound needs to be recorded a bit before hitting the record button in order to have a good crossfade. Without buffer it's not possible.

Statistics: Posted by La Tenaille — 06 Sep 2015, 22:21


]]>
2015-09-06T21:17:20+02:00 2015-09-06T21:17:20+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33619#p33619 <![CDATA[Buffered recorder sampler]]>
It is needed to crossfade to the second sampler before the end of the first loop point (where the crack sound is). Duration - something i guess.

I'm sure it is possible to hack a solution with the two samplers idea but i believe this is something worth implementing to fix the issue at the source.

The sampler is simply non usable as it is ! Most people won't bother.

Regards.

Statistics: Posted by FarfadetFarfelu — 06 Sep 2015, 21:17


]]>
2015-09-06T19:40:08+02:00 2015-09-06T19:40:08+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33616#p33616 <![CDATA[Buffered recorder sampler]]>
4 musicians playing in sync is so alien to me ;-)

Statistics: Posted by oli_lab — 06 Sep 2015, 19:40


]]>
2015-09-06T19:33:16+02:00 2015-09-06T19:33:16+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33615#p33615 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by FarfadetFarfelu — 06 Sep 2015, 19:33


]]>
2015-07-08T21:00:47+02:00 2015-07-08T21:00:47+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33226#p33226 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by La Tenaille — 08 Jul 2015, 21:00


]]>
2015-07-05T12:17:59+02:00 2015-07-05T12:17:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33215#p33215 <![CDATA[Buffered recorder sampler]]> Statistics: Posted by nay-seven — 05 Jul 2015, 12:17


]]>
2015-07-05T11:34:18+02:00 2015-07-05T11:34:18+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33214#p33214 <![CDATA[Buffered recorder sampler]]> http://www.sensomusic.com/forums/upload ... er%201.wkp

Statistics: Posted by oli_lab — 05 Jul 2015, 11:34


]]>
2015-07-05T00:17:29+02:00 2015-07-05T00:17:29+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33213#p33213 <![CDATA[Buffered recorder sampler]]> In another post, Nay tells me zero crossing only works with playback samples, and don't affect recording. Try to sing and hold a note while looping : the crack is here.
My loopers record different instruments (kick, bass, synth, guitare...) from 4 musicians. It must be in perfect sync and tune...

Statistics: Posted by La Tenaille — 05 Jul 2015, 00:17


]]>
2015-07-04T20:52:12+02:00 2015-07-04T20:52:12+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33211#p33211 <![CDATA[Buffered recorder sampler]]>
1) if you want continuous sounds, you don't need to have them sync !

if zero crossing is on, there is no click. what I notice is that you need to start the continuous note before hitting rec button and continuing singing after stopping recording

if there is other sound playing on the PA at that moment it could be an issue (and a repetitive click source)

2) why not trying to sync all the parts by controlling subtle change in speed alla old school DJ ? instead of hard syncing
that could be done by mesuring time between a reference loop start point in time and another loop start. if the difference is positive then le 2nd loop should be pitch up a bit.

Statistics: Posted by oli_lab — 04 Jul 2015, 20:52


]]>
2015-07-04T17:47:59+02:00 2015-07-04T17:47:59+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33208#p33208 <![CDATA[Buffered recorder sampler]]> I didn't thought about using a delay module, but it means crossfading after the loop point, once the audio is recorded...

Statistics: Posted by La Tenaille — 04 Jul 2015, 17:47


]]>
2015-07-04T17:11:18+02:00 2015-07-04T17:11:18+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33207#p33207 <![CDATA[Buffered recorder sampler]]>
otherwise you could use 2 samplers modules. when the first one it at "totalTime - overlapTime" the second sampler starts and a crossfade lasting "overlapTime" is going on... at totalTime, the first sampler stops and so on...

for me the best module for that purpose would be a sampler that can record 1 sample and some "tap" modules that could read into the sample at different points just like a multitap delay. actually, a multitap delay would be good as well.

in Csound if you want a delay, you have to set up ONE buffer of the maximum size you"ll need, then you tap into this buffer at different position, just like with an old analog tape delay with multi heads.

Statistics: Posted by oli_lab — 04 Jul 2015, 17:11


]]>
2015-07-03T15:52:09+02:00 2015-07-03T15:52:09+02:00 https://brainmodular.org/forums/viewtopic.php?t=5007&p=33203#p33203 <![CDATA[Buffered recorder sampler]]> Live looper tools use a buffer to crossfade at the loop point to avoid this.
Is it possible to implement that feature in Usine ?

Statistics: Posted by La Tenaille — 03 Jul 2015, 15:52


]]>