ArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2015-05-16T06:44:18+02:00 https://brainmodular.org/forums/app.php/feed/topic/4929 2015-05-16T06:44:18+02:00 2015-05-16T06:44:18+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32852#p32852 <![CDATA[Conway's Game of Life - in HH2]]>
These patches place great demands on your system. As an FYI...
- With no audio, I have successfully produced up to 30x30 arrays that execute perfectly
- With audio, I have successfully produced up to 13x13 arrays that sound great, no pops

I'm learning that the screen capture software would make me reduce this a bit.

It's shocking how much better things got just by pushing the HH2 audio buffer up to its max.

Statistics: Posted by shawnb — 16 May 2015, 06:44


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2015-05-15T23:44:25+02:00 2015-05-15T23:44:25+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32851#p32851 <![CDATA[Conway's Game of Life - in HH2]]> Statistics: Posted by nay-seven — 15 May 2015, 23:44


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2015-05-15T22:35:05+02:00 2015-05-15T22:35:05+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32849#p32849 <![CDATA[Conway's Game of Life - in HH2]]>
The newer video has much better sound quality.

The older video is better for explaining things, but you have to manually switch it to HQ & it has poor sound quality. YouTube even botched the thumbnails, squishing them... Don't know why.

I'm clearly pushing the limits, and things are OK until I run my freeware screen capture software in parallel...

Statistics: Posted by shawnb — 15 May 2015, 22:35


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2015-05-15T22:20:30+02:00 2015-05-15T22:20:30+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32848#p32848 <![CDATA[Conway's Game of Life - in HH2]]> will test it soon fore sure. The quality of the videos are a bit cheap, any chance for a higher resolution ?
( i would like to add it to our facebook page if you're agree)

Statistics: Posted by nay-seven — 15 May 2015, 22:20


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2015-05-15T21:37:39+02:00 2015-05-15T21:37:39+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32843#p32843 <![CDATA[Conway's Game of Life - in HH2]]>
With 5 channels of midi output set to different instruments, it's kind of a "band in a box"...

Statistics: Posted by shawnb — 15 May 2015, 21:37


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2015-05-15T03:21:48+02:00 2015-05-15T03:21:48+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32801#p32801 <![CDATA[Conway's Game of Life - in HH2]]>
Image

A ***NEW*** video of it in action:
https://youtu.be/J4iiX-V4NHA

I did not want to write one specific implementation, rather a shared template that can be used by myself & others to start to build other automatons. Thus, instead of doing this completely in arrays (which would be far more efficient) I created a 'smart' shape, LifeCell-v1.pat. This shape is propagated into a grid. The benefit of this is that anyone can alter LifeCell-v1 using standard HH tools, without digging into the SDK or even the scripting language.

My biggest heartache with this is that the generation process MUST be done with the audio engine off. Otherwise bad things happen.

An intro video showing how to generate the patch & a couple examples:
https://youtu.be/UKV7mFPx0S0

The actual patches, if you're interested in experimentation & enhancement. Life-v1.pat is the main patch. LifeCell-v1.pat is a subpatch invoked by Live-v1:
http://www.sensomusic.com/forums/upload ... ife-v1.zip

More on Conway's Game of Life here:
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

Some stunning large-scale videos:
https://www.youtube.com/watch?v=C2vgICfQawE

Statistics: Posted by shawnb — 15 May 2015, 03:21


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BrainModular BrainModular Users Forum 2015-05-16T06:44:18+02:00 https://brainmodular.org/forums/app.php/feed/topic/4929 2015-05-16T06:44:18+02:00 2015-05-16T06:44:18+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32852#p32852 <![CDATA[Conway's Game of Life - in HH2]]>
These patches place great demands on your system. As an FYI...
- With no audio, I have successfully produced up to 30x30 arrays that execute perfectly
- With audio, I have successfully produced up to 13x13 arrays that sound great, no pops

I'm learning that the screen capture software would make me reduce this a bit.

It's shocking how much better things got just by pushing the HH2 audio buffer up to its max.

Statistics: Posted by shawnb — 16 May 2015, 06:44


]]>
2015-05-15T23:44:25+02:00 2015-05-15T23:44:25+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32851#p32851 <![CDATA[Conway's Game of Life - in HH2]]> Statistics: Posted by nay-seven — 15 May 2015, 23:44


]]>
2015-05-15T22:35:05+02:00 2015-05-15T22:35:05+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32849#p32849 <![CDATA[Conway's Game of Life - in HH2]]>
The newer video has much better sound quality.

The older video is better for explaining things, but you have to manually switch it to HQ & it has poor sound quality. YouTube even botched the thumbnails, squishing them... Don't know why.

I'm clearly pushing the limits, and things are OK until I run my freeware screen capture software in parallel...

Statistics: Posted by shawnb — 15 May 2015, 22:35


]]>
2015-05-15T22:20:30+02:00 2015-05-15T22:20:30+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32848#p32848 <![CDATA[Conway's Game of Life - in HH2]]> will test it soon fore sure. The quality of the videos are a bit cheap, any chance for a higher resolution ?
( i would like to add it to our facebook page if you're agree)

Statistics: Posted by nay-seven — 15 May 2015, 22:20


]]>
2015-05-15T21:37:39+02:00 2015-05-15T21:37:39+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32843#p32843 <![CDATA[Conway's Game of Life - in HH2]]>
With 5 channels of midi output set to different instruments, it's kind of a "band in a box"...

Statistics: Posted by shawnb — 15 May 2015, 21:37


]]>
2015-05-15T03:21:48+02:00 2015-05-15T03:21:48+02:00 https://brainmodular.org/forums/viewtopic.php?t=4929&p=32801#p32801 <![CDATA[Conway's Game of Life - in HH2]]>
Image

A ***NEW*** video of it in action:
https://youtu.be/J4iiX-V4NHA

I did not want to write one specific implementation, rather a shared template that can be used by myself & others to start to build other automatons. Thus, instead of doing this completely in arrays (which would be far more efficient) I created a 'smart' shape, LifeCell-v1.pat. This shape is propagated into a grid. The benefit of this is that anyone can alter LifeCell-v1 using standard HH tools, without digging into the SDK or even the scripting language.

My biggest heartache with this is that the generation process MUST be done with the audio engine off. Otherwise bad things happen.

An intro video showing how to generate the patch & a couple examples:
https://youtu.be/UKV7mFPx0S0

The actual patches, if you're interested in experimentation & enhancement. Life-v1.pat is the main patch. LifeCell-v1.pat is a subpatch invoked by Live-v1:
http://www.sensomusic.com/forums/upload ... ife-v1.zip

More on Conway's Game of Life here:
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

Some stunning large-scale videos:
https://www.youtube.com/watch?v=C2vgICfQawE

Statistics: Posted by shawnb — 15 May 2015, 03:21


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