ArrayArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2015-02-13T08:17:58+02:00 https://brainmodular.org/forums/app.php/feed/topic/4691 2015-02-13T08:17:58+02:00 2015-02-13T08:17:58+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31269#p31269 <![CDATA[Sub-Patch Exclude Nodes?]]>
I agree though, the option to expose or not nodes for subpatch buttons, faders, etc. would be nice (depending on cost).

Statistics: Posted by CREDO — 13 Feb 2015, 07:17


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2015-02-13T03:19:39+02:00 2015-02-13T03:19:39+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31267#p31267 <![CDATA[Sub-Patch Exclude Nodes?]]>

Just wish there was a way to organize the nodes exposed to the outside world.

-S

Statistics: Posted by sephult — 13 Feb 2015, 02:19


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2015-02-12T09:28:51+02:00 2015-02-12T09:28:51+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31257#p31257 <![CDATA[Sub-Patch Exclude Nodes?]]>
You can nest your subpatches 2 deep, but don't know what the processing penalty on that might be.

Statistics: Posted by woodslanding — 12 Feb 2015, 08:28


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2015-02-10T19:18:29+02:00 2015-02-10T19:18:29+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31242#p31242 <![CDATA[Sub-Patch Exclude Nodes?]]>
I tried to modify the current button-in template, with different variations....like the one you showed and some of the flow types, but with no positive results. I will approach again, make sure I wasn't doing something obviously wrong :D (seems to be happening quite a bit...lol)

There is an IML for the sub-patch, so I am wondering if there is a way from there to do exclusions, like all buttons do not display an input, etc..

I was thinking the same thing for the child, assuming that if I modified the button input it would have not shown in the parent subpatch.

-S

Statistics: Posted by sephult — 10 Feb 2015, 18:18


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2015-02-10T18:13:51+02:00 2015-02-10T18:13:51+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31238#p31238 <![CDATA[Sub-Patch Exclude Nodes?]]>
I believe the link on the parent is governed by this chunk of code in the template:
2 // none=0,in=1,out=2

I haven't used them though, not sure I'd want to go there yet!

If you change the base template, then all instances of the control will be affected. So I think you need to try to create a new control with new behavior.

Statistics: Posted by shawnb — 10 Feb 2015, 17:13


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2015-02-10T15:45:56+02:00 2015-02-10T15:45:56+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31236#p31236 <![CDATA[Sub-Patch Exclude Nodes?]]>
Any Rhyme or Reason that anyone knows in cleaning up these nodes logically?

There are many cases where I add buttons or knobs, and wish that these were not exposed to the parent patch.
I assume there currently is no way to specify that this happens. Any idea if there is a possibility?

Maybe IML defined for subpatch?

-S

Statistics: Posted by sephult — 10 Feb 2015, 14:45


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BrainModular BrainModular Users Forum 2015-02-13T08:17:58+02:00 https://brainmodular.org/forums/app.php/feed/topic/4691 2015-02-13T08:17:58+02:00 2015-02-13T08:17:58+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31269#p31269 <![CDATA[Sub-Patch Exclude Nodes?]]>
I agree though, the option to expose or not nodes for subpatch buttons, faders, etc. would be nice (depending on cost).

Statistics: Posted by CREDO — 13 Feb 2015, 07:17


]]>
2015-02-13T03:19:39+02:00 2015-02-13T03:19:39+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31267#p31267 <![CDATA[Sub-Patch Exclude Nodes?]]>

Just wish there was a way to organize the nodes exposed to the outside world.

-S

Statistics: Posted by sephult — 13 Feb 2015, 02:19


]]>
2015-02-12T09:28:51+02:00 2015-02-12T09:28:51+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31257#p31257 <![CDATA[Sub-Patch Exclude Nodes?]]>
You can nest your subpatches 2 deep, but don't know what the processing penalty on that might be.

Statistics: Posted by woodslanding — 12 Feb 2015, 08:28


]]>
2015-02-10T19:18:29+02:00 2015-02-10T19:18:29+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31242#p31242 <![CDATA[Sub-Patch Exclude Nodes?]]>
I tried to modify the current button-in template, with different variations....like the one you showed and some of the flow types, but with no positive results. I will approach again, make sure I wasn't doing something obviously wrong :D (seems to be happening quite a bit...lol)

There is an IML for the sub-patch, so I am wondering if there is a way from there to do exclusions, like all buttons do not display an input, etc..

I was thinking the same thing for the child, assuming that if I modified the button input it would have not shown in the parent subpatch.

-S

Statistics: Posted by sephult — 10 Feb 2015, 18:18


]]>
2015-02-10T18:13:51+02:00 2015-02-10T18:13:51+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31238#p31238 <![CDATA[Sub-Patch Exclude Nodes?]]>
I believe the link on the parent is governed by this chunk of code in the template:
2 // none=0,in=1,out=2

I haven't used them though, not sure I'd want to go there yet!

If you change the base template, then all instances of the control will be affected. So I think you need to try to create a new control with new behavior.

Statistics: Posted by shawnb — 10 Feb 2015, 17:13


]]>
2015-02-10T15:45:56+02:00 2015-02-10T15:45:56+02:00 https://brainmodular.org/forums/viewtopic.php?t=4691&p=31236#p31236 <![CDATA[Sub-Patch Exclude Nodes?]]>
Any Rhyme or Reason that anyone knows in cleaning up these nodes logically?

There are many cases where I add buttons or knobs, and wish that these were not exposed to the parent patch.
I assume there currently is no way to specify that this happens. Any idea if there is a possibility?

Maybe IML defined for subpatch?

-S

Statistics: Posted by sephult — 10 Feb 2015, 14:45


]]>