ArrayArrayArray BrainModular BrainModular Users Forum 2014-08-15T13:04:56+02:00 https://brainmodular.org/forums/app.php/feed/topic/4496 2014-08-15T13:04:56+02:00 2014-08-15T13:04:56+02:00 https://brainmodular.org/forums/viewtopic.php?t=4496&p=30229#p30229 <![CDATA[Velocity in Voice Dispatcher]]> I am working on a few compostitions with extended glissandi and a bit of additive synthesis, that's what I need the patch for.

Statistics: Posted by trik — 15 Aug 2014, 13:04


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2014-08-11T23:12:23+02:00 2014-08-11T23:12:23+02:00 https://brainmodular.org/forums/viewtopic.php?t=4496&p=30204#p30204 <![CDATA[Velocity in Voice Dispatcher]]> I don't know what is exactly the purpose of the patch but you reach the limit of Usine.
Usine is not designed for synthesis.
But few ideas:
- replace the binaural pan by a simple pan made with volume module or multiplication
- use "single in patch" options in inlets and drive them with array's
- avoid the heavy 'smooth' module

Statistics: Posted by senso — 11 Aug 2014, 23:12


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2014-08-04T15:59:12+02:00 2014-08-04T15:59:12+02:00 https://brainmodular.org/forums/viewtopic.php?t=4496&p=30145#p30145 <![CDATA[Velocity in Voice Dispatcher]]> here.
The Voice Dispatcher module for polyphonic patches only dispatches code1(pitch) information, but no code2(velocity).
Now I use the code2 from the MIDI in, but this way all oscillators adapt the last velocity information.
Does anyone have a good workaround for that?

The Harmonics Synthesizer adds 15 harmonics to every note. So I placed one polyphonic patch for the harmonics into another polyphonic patch for the actual polyphony. That way this Synth takes about 50% CPU power of my i520M processor. Does anyone haver an idea how to make it less CPU hungry?
Here you can download the patch.
I made this synth because I wanted to add a glide feature to the harmonics and to have completey tunable overtones (this is the .x button)

Image

Statistics: Posted by trik — 04 Aug 2014, 15:59


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BrainModular BrainModular Users Forum 2014-08-15T13:04:56+02:00 https://brainmodular.org/forums/app.php/feed/topic/4496 2014-08-15T13:04:56+02:00 2014-08-15T13:04:56+02:00 https://brainmodular.org/forums/viewtopic.php?t=4496&p=30229#p30229 <![CDATA[Velocity in Voice Dispatcher]]> I am working on a few compostitions with extended glissandi and a bit of additive synthesis, that's what I need the patch for.

Statistics: Posted by trik — 15 Aug 2014, 13:04


]]>
2014-08-11T23:12:23+02:00 2014-08-11T23:12:23+02:00 https://brainmodular.org/forums/viewtopic.php?t=4496&p=30204#p30204 <![CDATA[Velocity in Voice Dispatcher]]> I don't know what is exactly the purpose of the patch but you reach the limit of Usine.
Usine is not designed for synthesis.
But few ideas:
- replace the binaural pan by a simple pan made with volume module or multiplication
- use "single in patch" options in inlets and drive them with array's
- avoid the heavy 'smooth' module

Statistics: Posted by senso — 11 Aug 2014, 23:12


]]>
2014-08-04T15:59:12+02:00 2014-08-04T15:59:12+02:00 https://brainmodular.org/forums/viewtopic.php?t=4496&p=30145#p30145 <![CDATA[Velocity in Voice Dispatcher]]> here.
The Voice Dispatcher module for polyphonic patches only dispatches code1(pitch) information, but no code2(velocity).
Now I use the code2 from the MIDI in, but this way all oscillators adapt the last velocity information.
Does anyone have a good workaround for that?

The Harmonics Synthesizer adds 15 harmonics to every note. So I placed one polyphonic patch for the harmonics into another polyphonic patch for the actual polyphony. That way this Synth takes about 50% CPU power of my i520M processor. Does anyone haver an idea how to make it less CPU hungry?
Here you can download the patch.
I made this synth because I wanted to add a glide feature to the harmonics and to have completey tunable overtones (this is the .x button)

Image

Statistics: Posted by trik — 04 Aug 2014, 15:59


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