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BrainModularBrainModular Users Forum2013-11-11T06:58:30+02:00https://brainmodular.org/forums/app.php/feed/topic/41432013-11-11T06:58:30+02:002013-11-11T06:58:30+02:00https://brainmodular.org/forums/viewtopic.php?t=4143&p=28304#p28304Statistics: Posted by woodslanding — 11 Nov 2013, 05:58
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2013-11-11T05:03:29+02:002013-11-11T05:03:29+02:00https://brainmodular.org/forums/viewtopic.php?t=4143&p=28302#p28302Statistics: Posted by ceasless — 11 Nov 2013, 04:03
]]>2013-11-02T22:40:50+02:002013-11-02T22:40:50+02:00https://brainmodular.org/forums/viewtopic.php?t=4143&p=28232#p28232 Is there a different/better way that I should have been doing this?
Statistics: Posted by ceasless — 02 Nov 2013, 21:40
]]>2013-10-29T00:08:40+02:002013-10-29T00:08:40+02:00https://brainmodular.org/forums/viewtopic.php?t=4143&p=28193#p28193Sonic Potions LXR, that most exceptional and insane DIY synth, I thought I'd build a control patch that could be used for routing modulation and also for direct control.
Just a huge patch full of 'generic cc send' sub-patches that are tuned and grouped for Sonic Potions' LXR drum synth.
Designed to only send CC's when an input value has changed, this is intended for use both as a "dumb" patch for routing modulation via step sequencers/LFOs/envelopes/OSC into the LXR and as a real-time control surface for the individual settings.
Note: The current version is not 100% complete as it is missing some LFO related CC's and all of the NRPNs. It also seems to take around 10% of my CPU, but there are no spikes during operation so that seems to be the current cost of keeping everything running smoothly.
I also should have mentioned in there is also a considerable slow down in the patch interface. New connections and modules take a long time to appear. (This is on two quad cores, one of which is a new Macbook Pro). I know you are hard at work on the new version, so I wasn't too worried about it. And maybe there is a better way to create a giant patch of CC sends and controls? If you see any flaws in patch design please point them out.
Statistics: Posted by ceasless — 28 Oct 2013, 23:08
]]>BrainModularBrainModular Users Forum2013-11-11T06:58:30+02:00https://brainmodular.org/forums/app.php/feed/topic/41432013-11-11T06:58:30+02:002013-11-11T06:58:30+02:00https://brainmodular.org/forums/viewtopic.php?t=4143&p=28304#p28304Statistics: Posted by woodslanding — 11 Nov 2013, 05:58
]]>2013-11-11T05:03:29+02:002013-11-11T05:03:29+02:00https://brainmodular.org/forums/viewtopic.php?t=4143&p=28302#p28302Statistics: Posted by ceasless — 11 Nov 2013, 04:03
]]>2013-11-02T22:40:50+02:002013-11-02T22:40:50+02:00https://brainmodular.org/forums/viewtopic.php?t=4143&p=28232#p28232 Is there a different/better way that I should have been doing this?
Statistics: Posted by ceasless — 02 Nov 2013, 21:40
]]>2013-10-29T00:08:40+02:002013-10-29T00:08:40+02:00https://brainmodular.org/forums/viewtopic.php?t=4143&p=28193#p28193Sonic Potions LXR, that most exceptional and insane DIY synth, I thought I'd build a control patch that could be used for routing modulation and also for direct control.
Just a huge patch full of 'generic cc send' sub-patches that are tuned and grouped for Sonic Potions' LXR drum synth.
Designed to only send CC's when an input value has changed, this is intended for use both as a "dumb" patch for routing modulation via step sequencers/LFOs/envelopes/OSC into the LXR and as a real-time control surface for the individual settings.
Note: The current version is not 100% complete as it is missing some LFO related CC's and all of the NRPNs. It also seems to take around 10% of my CPU, but there are no spikes during operation so that seems to be the current cost of keeping everything running smoothly.
I also should have mentioned in there is also a considerable slow down in the patch interface. New connections and modules take a long time to appear. (This is on two quad cores, one of which is a new Macbook Pro). I know you are hard at work on the new version, so I wasn't too worried about it. And maybe there is a better way to create a giant patch of CC sends and controls? If you see any flaws in patch design please point them out.
Statistics: Posted by ceasless — 28 Oct 2013, 23:08