ArrayArrayArrayArray BrainModular BrainModular Users Forum 2013-12-02T19:28:04+02:00 https://brainmodular.org/forums/app.php/feed/topic/4033 2013-12-02T19:28:04+02:00 2013-12-02T19:28:04+02:00 https://brainmodular.org/forums/viewtopic.php?t=4033&p=28493#p28493 <![CDATA[wiimote in hollyclock]]> So I updated my wimote patches for usine hollyhock. One of them uses the wii´s pitch output to control... the pitch of a sample. I use it as a theremin like instrument. There´s a glitch in the pitch output of the wii object in hollyhock, a small jump between values around the horizontal position, or when the values passes 0. Using the wii poss Y instead solves the problem but that reduces the range off movement to 180 degrees instead of 360 using the pitch output...
But Hollyhock rocks!
thanks, Tom

Statistics: Posted by monsieurtom — 02 Dec 2013, 18:28


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2013-09-09T14:43:43+02:00 2013-09-09T14:43:43+02:00 https://brainmodular.org/forums/viewtopic.php?t=4033&p=27702#p27702 <![CDATA[wiimote in hollyclock]]> Statistics: Posted by monsieurtom — 09 Sep 2013, 14:43


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2013-09-02T20:57:51+02:00 2013-09-02T20:57:51+02:00 https://brainmodular.org/forums/viewtopic.php?t=4033&p=27631#p27631 <![CDATA[wiimote in hollyclock]]> Will be implemented in the 1.02.012

Statistics: Posted by senso — 02 Sep 2013, 20:57


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2013-09-02T20:50:25+02:00 2013-09-02T20:50:25+02:00 https://brainmodular.org/forums/viewtopic.php?t=4033&p=27630#p27630 <![CDATA[wiimote in hollyclock]]> I use a wiimote in my live perfomance setup so I´m still stuck with usine 5 on stage.
Any hint on when the wiimote will be implemented in hollyclock?
thanks, TOM

Statistics: Posted by monsieurtom — 02 Sep 2013, 20:50


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BrainModular BrainModular Users Forum 2013-12-02T19:28:04+02:00 https://brainmodular.org/forums/app.php/feed/topic/4033 2013-12-02T19:28:04+02:00 2013-12-02T19:28:04+02:00 https://brainmodular.org/forums/viewtopic.php?t=4033&p=28493#p28493 <![CDATA[wiimote in hollyclock]]> So I updated my wimote patches for usine hollyhock. One of them uses the wii´s pitch output to control... the pitch of a sample. I use it as a theremin like instrument. There´s a glitch in the pitch output of the wii object in hollyhock, a small jump between values around the horizontal position, or when the values passes 0. Using the wii poss Y instead solves the problem but that reduces the range off movement to 180 degrees instead of 360 using the pitch output...
But Hollyhock rocks!
thanks, Tom

Statistics: Posted by monsieurtom — 02 Dec 2013, 18:28


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2013-09-09T14:43:43+02:00 2013-09-09T14:43:43+02:00 https://brainmodular.org/forums/viewtopic.php?t=4033&p=27702#p27702 <![CDATA[wiimote in hollyclock]]> Statistics: Posted by monsieurtom — 09 Sep 2013, 14:43


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2013-09-02T20:57:51+02:00 2013-09-02T20:57:51+02:00 https://brainmodular.org/forums/viewtopic.php?t=4033&p=27631#p27631 <![CDATA[wiimote in hollyclock]]> Will be implemented in the 1.02.012

Statistics: Posted by senso — 02 Sep 2013, 20:57


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2013-09-02T20:50:25+02:00 2013-09-02T20:50:25+02:00 https://brainmodular.org/forums/viewtopic.php?t=4033&p=27630#p27630 <![CDATA[wiimote in hollyclock]]> I use a wiimote in my live perfomance setup so I´m still stuck with usine 5 on stage.
Any hint on when the wiimote will be implemented in hollyclock?
thanks, TOM

Statistics: Posted by monsieurtom — 02 Sep 2013, 20:50


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