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BrainModularBrainModular Users Forum2013-12-02T19:28:04+02:00https://brainmodular.org/forums/app.php/feed/topic/40332013-12-02T19:28:04+02:002013-12-02T19:28:04+02:00https://brainmodular.org/forums/viewtopic.php?t=4033&p=28493#p28493So I updated my wimote patches for usine hollyhock. One of them uses the wii´s pitch output to control... the pitch of a sample. I use it as a theremin like instrument. There´s a glitch in the pitch output of the wii object in hollyhock, a small jump between values around the horizontal position, or when the values passes 0. Using the wii poss Y instead solves the problem but that reduces the range off movement to 180 degrees instead of 360 using the pitch output... But Hollyhock rocks! thanks, Tom
Statistics: Posted by monsieurtom — 02 Dec 2013, 18:28
]]>2013-09-09T14:43:43+02:002013-09-09T14:43:43+02:00https://brainmodular.org/forums/viewtopic.php?t=4033&p=27702#p27702Statistics: Posted by monsieurtom — 09 Sep 2013, 14:43
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2013-09-02T20:57:51+02:002013-09-02T20:57:51+02:00https://brainmodular.org/forums/viewtopic.php?t=4033&p=27631#p27631Will be implemented in the 1.02.012
]]>2013-09-02T20:50:25+02:002013-09-02T20:50:25+02:00https://brainmodular.org/forums/viewtopic.php?t=4033&p=27630#p27630I use a wiimote in my live perfomance setup so I´m still stuck with usine 5 on stage. Any hint on when the wiimote will be implemented in hollyclock? thanks, TOM
Statistics: Posted by monsieurtom — 02 Sep 2013, 20:50
]]>BrainModularBrainModular Users Forum2013-12-02T19:28:04+02:00https://brainmodular.org/forums/app.php/feed/topic/40332013-12-02T19:28:04+02:002013-12-02T19:28:04+02:00https://brainmodular.org/forums/viewtopic.php?t=4033&p=28493#p28493So I updated my wimote patches for usine hollyhock. One of them uses the wii´s pitch output to control... the pitch of a sample. I use it as a theremin like instrument. There´s a glitch in the pitch output of the wii object in hollyhock, a small jump between values around the horizontal position, or when the values passes 0. Using the wii poss Y instead solves the problem but that reduces the range off movement to 180 degrees instead of 360 using the pitch output... But Hollyhock rocks! thanks, Tom
Statistics: Posted by monsieurtom — 02 Dec 2013, 18:28
]]>2013-09-09T14:43:43+02:002013-09-09T14:43:43+02:00https://brainmodular.org/forums/viewtopic.php?t=4033&p=27702#p27702Statistics: Posted by monsieurtom — 09 Sep 2013, 14:43
]]>2013-09-02T20:57:51+02:002013-09-02T20:57:51+02:00https://brainmodular.org/forums/viewtopic.php?t=4033&p=27631#p27631Will be implemented in the 1.02.012
]]>2013-09-02T20:50:25+02:002013-09-02T20:50:25+02:00https://brainmodular.org/forums/viewtopic.php?t=4033&p=27630#p27630I use a wiimote in my live perfomance setup so I´m still stuck with usine 5 on stage. Any hint on when the wiimote will be implemented in hollyclock? thanks, TOM
Statistics: Posted by monsieurtom — 02 Sep 2013, 20:50