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BrainModularBrainModular Users Forum2012-03-05T00:41:03+02:00https://brainmodular.org/forums/app.php/feed/topic/33632012-03-05T00:41:03+02:002012-03-05T00:41:03+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22709#p22709Statistics: Posted by ahonoe — 04 Mar 2012, 23:41
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2012-03-05T00:11:22+02:002012-03-05T00:11:22+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22708#p227081_your switch become the master on the the dashboard module, so you can use the normal switch anymore add a pass only if has changed module to resolve this. 2_ when you switch off the audio engine, no more calculation is possible...so nothing work add an always calculated module in your patch to avoid this :
Statistics: Posted by nay-seven — 04 Mar 2012, 23:11
]]>2012-03-04T23:58:17+02:002012-03-04T23:58:17+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22707#p22707 Can anyone suggest why this doesn't work? It neither turns the audio engine on, nor off. It blocks the master on/off from woking if the switch is off.
]]>2012-03-03T17:58:21+02:002012-03-03T17:58:21+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22705#p22705Same when you switch off a track , this way you can win some cpu. You also have a module named patch ON/OFF to turn on/off an individual patch
Statistics: Posted by nay-seven — 03 Mar 2012, 16:58
]]>2012-03-03T17:45:21+02:002012-03-03T17:45:21+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22704#p22704 I am very new to Usine so pls be patient if this question sounds a bit ridiculous. I do understand that the answer to this really depends on what one is trying to do. I've noticed that the audio engine is off when I open most demo workspaces, and when I create a new, empty one. Is the audio engine the preferred way of starting/stopping Usine?
]]>BrainModularBrainModular Users Forum2012-03-05T00:41:03+02:00https://brainmodular.org/forums/app.php/feed/topic/33632012-03-05T00:41:03+02:002012-03-05T00:41:03+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22709#p22709Statistics: Posted by ahonoe — 04 Mar 2012, 23:41
]]>2012-03-05T00:11:22+02:002012-03-05T00:11:22+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22708#p227081_your switch become the master on the the dashboard module, so you can use the normal switch anymore add a pass only if has changed module to resolve this. 2_ when you switch off the audio engine, no more calculation is possible...so nothing work add an always calculated module in your patch to avoid this :
Statistics: Posted by nay-seven — 04 Mar 2012, 23:11
]]>2012-03-04T23:58:17+02:002012-03-04T23:58:17+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22707#p22707 Can anyone suggest why this doesn't work? It neither turns the audio engine on, nor off. It blocks the master on/off from woking if the switch is off.
]]>2012-03-03T17:58:21+02:002012-03-03T17:58:21+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22705#p22705Same when you switch off a track , this way you can win some cpu. You also have a module named patch ON/OFF to turn on/off an individual patch
Statistics: Posted by nay-seven — 03 Mar 2012, 16:58
]]>2012-03-03T17:45:21+02:002012-03-03T17:45:21+02:00https://brainmodular.org/forums/viewtopic.php?t=3363&p=22704#p22704 I am very new to Usine so pls be patient if this question sounds a bit ridiculous. I do understand that the answer to this really depends on what one is trying to do. I've noticed that the audio engine is off when I open most demo workspaces, and when I create a new, empty one. Is the audio engine the preferred way of starting/stopping Usine?