ArrayArrayArray BrainModular BrainModular Users Forum 2011-06-24T23:26:02+02:00 https://brainmodular.org/forums/app.php/feed/topic/2916 2011-06-24T23:26:02+02:00 2011-06-24T23:26:02+02:00 https://brainmodular.org/forums/viewtopic.php?t=2916&p=19742#p19742 <![CDATA[Multiple Audio Inputs to a Patch - Performance Issues]]> I redid the patch to test it out and although it took me a while to get the graphical elements sorted, (I was trying to put the duplicated controls inside of the polyphonic sub-patch) now I see what you mean. I'll test and see if this clears those 'Internal Error' messages I was getting.
Polyphonic Mixer
Whenever I think I've learned Usine, more features are revealed.
- CCQ -

Statistics: Posted by CleverConQueso — 24 Jun 2011, 23:26


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2011-06-24T12:26:24+02:00 2011-06-24T12:26:24+02:00 https://brainmodular.org/forums/viewtopic.php?t=2916&p=19733#p19733 <![CDATA[Multiple Audio Inputs to a Patch - Performance Issues]]> You are typically in the case where you can use the sub-patches polyphony because tour 8 tracks a identical. You'll probably save cpu applying 8 for poly.

ps: nice design!

edit: after a test with poly and the selector replaced with simple audio volumes :your patch is now 1% cpu.. 50% more efficient...

Statistics: Posted by senso — 24 Jun 2011, 12:26


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2011-06-16T23:38:56+02:00 2011-06-16T23:38:56+02:00 https://brainmodular.org/forums/viewtopic.php?t=2916&p=19646#p19646 <![CDATA[Multiple Audio Inputs to a Patch - Performance Issues]]>
I'm going to play around with the audio buses to see if they make the performance issue go away, but practically speaking, drag and drop inputs would be easiest. I was looking at the 'Additional Audio Inputs' but I just don't get it. Is there a way to wire them that would allow many inputs to a patch and address the performance issue?

The GUI-
Image

The Patch
Patch

Thanks all,
- CCQ -

Statistics: Posted by CleverConQueso — 16 Jun 2011, 23:38


]]>
BrainModular BrainModular Users Forum 2011-06-24T23:26:02+02:00 https://brainmodular.org/forums/app.php/feed/topic/2916 2011-06-24T23:26:02+02:00 2011-06-24T23:26:02+02:00 https://brainmodular.org/forums/viewtopic.php?t=2916&p=19742#p19742 <![CDATA[Multiple Audio Inputs to a Patch - Performance Issues]]> I redid the patch to test it out and although it took me a while to get the graphical elements sorted, (I was trying to put the duplicated controls inside of the polyphonic sub-patch) now I see what you mean. I'll test and see if this clears those 'Internal Error' messages I was getting.
Polyphonic Mixer
Whenever I think I've learned Usine, more features are revealed.
- CCQ -

Statistics: Posted by CleverConQueso — 24 Jun 2011, 23:26


]]>
2011-06-24T12:26:24+02:00 2011-06-24T12:26:24+02:00 https://brainmodular.org/forums/viewtopic.php?t=2916&p=19733#p19733 <![CDATA[Multiple Audio Inputs to a Patch - Performance Issues]]> You are typically in the case where you can use the sub-patches polyphony because tour 8 tracks a identical. You'll probably save cpu applying 8 for poly.

ps: nice design!

edit: after a test with poly and the selector replaced with simple audio volumes :your patch is now 1% cpu.. 50% more efficient...

Statistics: Posted by senso — 24 Jun 2011, 12:26


]]>
2011-06-16T23:38:56+02:00 2011-06-16T23:38:56+02:00 https://brainmodular.org/forums/viewtopic.php?t=2916&p=19646#p19646 <![CDATA[Multiple Audio Inputs to a Patch - Performance Issues]]>
I'm going to play around with the audio buses to see if they make the performance issue go away, but practically speaking, drag and drop inputs would be easiest. I was looking at the 'Additional Audio Inputs' but I just don't get it. Is there a way to wire them that would allow many inputs to a patch and address the performance issue?

The GUI-
Image

The Patch
Patch

Thanks all,
- CCQ -

Statistics: Posted by CleverConQueso — 16 Jun 2011, 23:38


]]>