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BrainModularBrainModular Users Forum2010-08-08T16:58:55+02:00https://brainmodular.org/forums/app.php/feed/topic/23392010-08-08T16:58:55+02:002010-08-08T16:58:55+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15035#p15035Statistics: Posted by 23fx23 — 08 Aug 2010, 16:58
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2010-08-08T13:04:45+02:002010-08-08T13:04:45+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15034#p15034For example, within a script it will look like:
]]>2010-08-08T09:30:14+02:002010-08-08T09:30:14+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15032#p15032 wait to see how that could be done... indeed would be a much more maintenancable solution than add pins to all objects.
wonder what it could look like.. kind of variable size array? or something by script/iml like a record? some busses?
]]>2010-08-08T09:05:46+02:002010-08-08T09:05:46+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15031#p15031More generally we need a way to change layout settings within a patch.
]]>2010-08-07T23:41:41+02:002010-08-07T23:41:41+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15029#p15029i was experiencing with kind of "menus" designs and there is lot of stuff do do with movable items.
for exemple a matrix,( list box like, column shaped,) could be animated to position itself in X along a selected 'track' above a bigger matrix. then we could then pick an item in this matrix. (imagine kind of scroll down menu, but instead of having one menu per track, there is a single menu that moves to position on the track).
I ve tested this, this works and is quite cool exept that actually if move is always on, as set in layout, when clicking down the matrix will still move and creates pb for registering clicked cell.
if would got a pin for on/off, could make it move in the patch, then it stops and is locked, then the mouse could clic a fixed item. overall this would be great to bring some moving 'menus', if not a pain., just a thought..
]]>BrainModularBrainModular Users Forum2010-08-08T16:58:55+02:00https://brainmodular.org/forums/app.php/feed/topic/23392010-08-08T16:58:55+02:002010-08-08T16:58:55+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15035#p15035Statistics: Posted by 23fx23 — 08 Aug 2010, 16:58
]]>2010-08-08T13:04:45+02:002010-08-08T13:04:45+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15034#p15034For example, within a script it will look like:
]]>2010-08-08T09:30:14+02:002010-08-08T09:30:14+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15032#p15032 wait to see how that could be done... indeed would be a much more maintenancable solution than add pins to all objects.
wonder what it could look like.. kind of variable size array? or something by script/iml like a record? some busses?
]]>2010-08-08T09:05:46+02:002010-08-08T09:05:46+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15031#p15031More generally we need a way to change layout settings within a patch.
]]>2010-08-07T23:41:41+02:002010-08-07T23:41:41+02:00https://brainmodular.org/forums/viewtopic.php?t=2339&p=15029#p15029i was experiencing with kind of "menus" designs and there is lot of stuff do do with movable items.
for exemple a matrix,( list box like, column shaped,) could be animated to position itself in X along a selected 'track' above a bigger matrix. then we could then pick an item in this matrix. (imagine kind of scroll down menu, but instead of having one menu per track, there is a single menu that moves to position on the track).
I ve tested this, this works and is quite cool exept that actually if move is always on, as set in layout, when clicking down the matrix will still move and creates pb for registering clicked cell.
if would got a pin for on/off, could make it move in the patch, then it stops and is locked, then the mouse could clic a fixed item. overall this would be great to bring some moving 'menus', if not a pain., just a thought..