ArrayArrayArray BrainModular BrainModular Users Forum 2010-02-21T16:10:34+02:00 https://brainmodular.org/forums/app.php/feed/topic/1924 2010-02-21T16:10:34+02:00 2010-02-21T16:10:34+02:00 https://brainmodular.org/forums/viewtopic.php?t=1924&p=11781#p11781 <![CDATA[Time Stretch Audio and Sync Loops to BPM in Sampler]]> How come there's no giant confused smiley for really dumb or extremely humbled...?
I have always associated the term "grain" with something else so I didn't think to check for this.
Usine will always outsmart me...!

Statistics: Posted by gurulogic — 21 Feb 2010, 15:10


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2010-02-21T09:46:52+02:00 2010-02-21T09:46:52+02:00 https://brainmodular.org/forums/viewtopic.php?t=1924&p=11772#p11772 <![CDATA[Time Stretch Audio and Sync Loops to BPM in Sampler]]> 1) open a sample
2) choose "grain sampler" template.
3) a synchronized Grain sampler is opened .

Statistics: Posted by senso — 21 Feb 2010, 08:46


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2010-02-20T23:47:34+02:00 2010-02-20T23:47:34+02:00 https://brainmodular.org/forums/viewtopic.php?t=1924&p=11767#p11767 <![CDATA[Time Stretch Audio and Sync Loops to BPM in Sampler]]>
I understand that this is probably a huge undertaking to code from scratch, but there is some code out there that could used an interim option, ie: http://www.surina.net/soundtouch/ which in my opinion sounds nice on most non percussive material, but even percussive types of sounds work ok so long as the tempo changes aren't too extreme.
I have also recently seen another free code offering that looked very promising but it slips my mind at the moment...
But then again, maybe Usine is too complex to incorporate these type of third party offerings?

Also very popular and good for percussive material is the "rex" style slicing of loops, that I can't imagine would be too difficult to realize in Usine?

Anyways, some food for thought for Usine v6... ;)

Statistics: Posted by gurulogic — 20 Feb 2010, 22:47


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BrainModular BrainModular Users Forum 2010-02-21T16:10:34+02:00 https://brainmodular.org/forums/app.php/feed/topic/1924 2010-02-21T16:10:34+02:00 2010-02-21T16:10:34+02:00 https://brainmodular.org/forums/viewtopic.php?t=1924&p=11781#p11781 <![CDATA[Time Stretch Audio and Sync Loops to BPM in Sampler]]> How come there's no giant confused smiley for really dumb or extremely humbled...?
I have always associated the term "grain" with something else so I didn't think to check for this.
Usine will always outsmart me...!

Statistics: Posted by gurulogic — 21 Feb 2010, 15:10


]]>
2010-02-21T09:46:52+02:00 2010-02-21T09:46:52+02:00 https://brainmodular.org/forums/viewtopic.php?t=1924&p=11772#p11772 <![CDATA[Time Stretch Audio and Sync Loops to BPM in Sampler]]> 1) open a sample
2) choose "grain sampler" template.
3) a synchronized Grain sampler is opened .

Statistics: Posted by senso — 21 Feb 2010, 08:46


]]>
2010-02-20T23:47:34+02:00 2010-02-20T23:47:34+02:00 https://brainmodular.org/forums/viewtopic.php?t=1924&p=11767#p11767 <![CDATA[Time Stretch Audio and Sync Loops to BPM in Sampler]]>
I understand that this is probably a huge undertaking to code from scratch, but there is some code out there that could used an interim option, ie: http://www.surina.net/soundtouch/ which in my opinion sounds nice on most non percussive material, but even percussive types of sounds work ok so long as the tempo changes aren't too extreme.
I have also recently seen another free code offering that looked very promising but it slips my mind at the moment...
But then again, maybe Usine is too complex to incorporate these type of third party offerings?

Also very popular and good for percussive material is the "rex" style slicing of loops, that I can't imagine would be too difficult to realize in Usine?

Anyways, some food for thought for Usine v6... ;)

Statistics: Posted by gurulogic — 20 Feb 2010, 22:47


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