I never used Box2D but know it's a pretty good library for 2D physic.
I think you can easily make a c++ interface of Box2d for usine through the SDK.
Usine primary expose these functionality in C because it's the simplest way to communicate between the main application and dll (user modules are just dll), and because Usine is coded in Delphi.
But the SDK offer a C++ interface and it shouldn't be too hard to integrate Box2D in.
You can begin to play with and test, but you should wait for the V5 of Usine and SDK, as there is a lot of change and additions.
PS : It's a good idea to integrate specialized external library in Usine, but we have to be careful about the durability of these external component. what about Box2D activity and maintenance ?
Don't hesitate if you need help or advices.Statistics: Posted by martignasse — 09 Dec 2009, 22:01
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