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BrainModularBrainModular Users Forum2009-05-20T09:24:09+02:00https://brainmodular.org/forums/app.php/feed/topic/15682009-05-20T09:24:09+02:002009-05-20T09:24:09+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8905#p8905Statistics: Posted by bsork — 20 May 2009, 09:24
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2009-05-20T04:23:49+02:002009-05-20T04:23:49+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8902#p8902Statistics: Posted by woodslanding — 20 May 2009, 04:23
]]>2009-05-20T03:47:37+02:002009-05-20T03:47:37+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8901#p8901 I put it between the buss in and one of the onlyIfChanged modules. I'll try some other combinations.
-e
Statistics: Posted by woodslanding — 20 May 2009, 03:47
]]>2009-05-19T08:26:18+02:002009-05-19T08:26:18+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8881#p8881 Except for moving the patches to tracks running on the same core, maybe you could try to insert a WaitOne or two? I haven't got time to test anything myself right now and I don't have a clear idea of where to put the module(s), but I wouldn't be surprised if a little experimentation with this would solve the problem.
]]>2009-05-18T23:28:09+02:002009-05-18T23:28:09+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8879#p8879 So I have:
buss1-->onlyIfChanged-->fader-->buss2
and elsewhere:
buss2-->onlyIfChanged-->fader-->buss1
problem is, if either fader is moved quickly, the whole thing gets into a loop where it oscillates between two values. This started happening when I switched to dual core mode (I was running out of processing power, and getting clicks in the audio.)
Is there a way to assure two objects don't get processed with different cores? How are the cores allocated?
thanks, -eric
Statistics: Posted by woodslanding — 18 May 2009, 23:28
]]>BrainModularBrainModular Users Forum2009-05-20T09:24:09+02:00https://brainmodular.org/forums/app.php/feed/topic/15682009-05-20T09:24:09+02:002009-05-20T09:24:09+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8905#p8905Statistics: Posted by bsork — 20 May 2009, 09:24
]]>2009-05-20T04:23:49+02:002009-05-20T04:23:49+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8902#p8902Statistics: Posted by woodslanding — 20 May 2009, 04:23
]]>2009-05-20T03:47:37+02:002009-05-20T03:47:37+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8901#p8901 I put it between the buss in and one of the onlyIfChanged modules. I'll try some other combinations.
-e
Statistics: Posted by woodslanding — 20 May 2009, 03:47
]]>2009-05-19T08:26:18+02:002009-05-19T08:26:18+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8881#p8881 Except for moving the patches to tracks running on the same core, maybe you could try to insert a WaitOne or two? I haven't got time to test anything myself right now and I don't have a clear idea of where to put the module(s), but I wouldn't be surprised if a little experimentation with this would solve the problem.
]]>2009-05-18T23:28:09+02:002009-05-18T23:28:09+02:00https://brainmodular.org/forums/viewtopic.php?t=1568&p=8879#p8879 So I have:
buss1-->onlyIfChanged-->fader-->buss2
and elsewhere:
buss2-->onlyIfChanged-->fader-->buss1
problem is, if either fader is moved quickly, the whole thing gets into a loop where it oscillates between two values. This started happening when I switched to dual core mode (I was running out of processing power, and getting clicks in the audio.)
Is there a way to assure two objects don't get processed with different cores? How are the cores allocated?
thanks, -eric
Statistics: Posted by woodslanding — 18 May 2009, 23:28