i was missing the smooth module ,it 's very efficient,could you tell me what it does? it? )
the smooth act as an average relating to time. it can be used to smooth hehe a weird suddently changing data.
you could be facing often a pb like above, when impulses are very short, going from 0 to 1 in a very short time, this can make the transition instead of being 0 then suddently 1, it will make 0/ 0,1/ 0,3/ 0,6/ 0,9 (example) and the time defines the smoothing time. (note that extreme values will be lowered, and a relating to time factor slight latency will be added)
I think it work on taking a defined portion of time, and calculate the median of all received values.
so let's say a visual example is if you have short spikes from 0 to 1, the more you smooth the more spike will morph to rounded hills, if you smooth too much you ll get a flat line of 0,5 value.
smooth can be useful for example when dealing with wiimote, your hands could shake a litlle, adding a smooth can make shake less perceived, the noisy curve will be rounded. but there a lot's of other applications, generally to "smooth" a transition;) but be aware the more you smooth, the less "responsive" it will be.
]]>2009-05-07T10:08:41+02:002009-05-07T10:08:41+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8591#p8591Statistics: Posted by héliouk 6 — 07 May 2009, 10:08
]]>2009-05-07T02:42:21+02:002009-05-07T02:42:21+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8585#p8585 more or less doing the same thing though...
also, i need to point out that in the top 'A=B' module B=1, and in the other 'A=B' module B=0 all these do is trigger the play and pause conditions of the grain sampler.
[edit] just found that if you use loop mode and delete the top 'A=B' module it's better...
Statistics: Posted by Clearscreen — 07 May 2009, 02:42
]]>2009-05-07T02:17:09+02:002009-05-07T02:17:09+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8584#p8584just contol the pos and hear audio?
off but not topic: just thought bmoussay roll array script might emulate a scratcher/scubber? tried to put the wavform in an array and then get element value relating to percent position sampler (x5,12 trunk to get 512 at the end of the loop but audio out has a caracter of the drumloop in but very strange, flangy minimalistic synth style.. ). is it possible to manipulate audio via arrays? or is is 512 array lengh is too short?
self answer mm yes 512 samples seems a short time arf.
]]>2009-05-07T02:13:07+02:002009-05-07T02:13:07+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8583#p8583 if so, here's an example of a patch that does that: note that i'm using a grain sampler and i've got the play speed set to zero. effectively this mean that it keeps looping the same grain continusouly, but you mute that with the pass event switches on the audio output. the smoother on the position helps the sound stay, well, smoother - play with it and you'll see what i mean. you could probably use an envelope follower somewhere in there to stop the pass event flow being so clicky maybe?
ps - sorry about the big image, haven't linked images until recently so still learning how to do it...
[edit] whoops - i've got the grain sampler in play button mode here, it might be better off in loop mode.
Statistics: Posted by Clearscreen — 07 May 2009, 02:13
]]>2009-05-06T23:44:50+02:002009-05-06T23:44:50+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8577#p8577you don't hear the change if you have this cursor ( when your mouse is on the waveform) : but if you put your mouse outside the waveform , you'll have this cursor , and then you hear the position changes in realtime... ?
Statistics: Posted by nay-seven — 06 May 2009, 23:44
]]>2009-05-06T23:14:40+02:002009-05-06T23:14:40+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8576#p8576Statistics: Posted by héliouk 6 — 06 May 2009, 23:14
]]>2009-05-06T17:41:21+02:002009-05-06T17:41:21+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8570#p8570add a wavedisplay on your sampler link the outlet start pos of this wavdisplay to a "has changed " module link this has changed module to the inlet of a button , and the button to the play of your sampler , ( sync mode set to "play button" of course ) is this what you mean...?
Statistics: Posted by nay-seven — 06 May 2009, 17:41
]]>2009-05-06T13:59:01+02:002009-05-06T13:59:01+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8568#p8568Statistics: Posted by héliouk 6 — 06 May 2009, 13:59
]]>BrainModularBrainModular Users Forum2009-05-08T02:06:05+02:00https://brainmodular.org/forums/app.php/feed/topic/15252009-05-08T02:06:05+02:002009-05-08T02:06:05+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8614#p8614Statistics: Posted by Clearscreen — 08 May 2009, 02:06
]]>2009-05-07T21:23:33+02:002009-05-07T21:23:33+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8607#p8607
i was missing the smooth module ,it 's very efficient,could you tell me what it does? it? )
the smooth act as an average relating to time. it can be used to smooth hehe a weird suddently changing data.
you could be facing often a pb like above, when impulses are very short, going from 0 to 1 in a very short time, this can make the transition instead of being 0 then suddently 1, it will make 0/ 0,1/ 0,3/ 0,6/ 0,9 (example) and the time defines the smoothing time. (note that extreme values will be lowered, and a relating to time factor slight latency will be added)
I think it work on taking a defined portion of time, and calculate the median of all received values.
so let's say a visual example is if you have short spikes from 0 to 1, the more you smooth the more spike will morph to rounded hills, if you smooth too much you ll get a flat line of 0,5 value.
smooth can be useful for example when dealing with wiimote, your hands could shake a litlle, adding a smooth can make shake less perceived, the noisy curve will be rounded. but there a lot's of other applications, generally to "smooth" a transition;) but be aware the more you smooth, the less "responsive" it will be.
]]>2009-05-07T10:08:41+02:002009-05-07T10:08:41+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8591#p8591Statistics: Posted by héliouk 6 — 07 May 2009, 10:08
]]>2009-05-07T02:42:21+02:002009-05-07T02:42:21+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8585#p8585 more or less doing the same thing though...
also, i need to point out that in the top 'A=B' module B=1, and in the other 'A=B' module B=0 all these do is trigger the play and pause conditions of the grain sampler.
[edit] just found that if you use loop mode and delete the top 'A=B' module it's better...
Statistics: Posted by Clearscreen — 07 May 2009, 02:42
]]>2009-05-07T02:17:09+02:002009-05-07T02:17:09+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8584#p8584just contol the pos and hear audio?
off but not topic: just thought bmoussay roll array script might emulate a scratcher/scubber? tried to put the wavform in an array and then get element value relating to percent position sampler (x5,12 trunk to get 512 at the end of the loop but audio out has a caracter of the drumloop in but very strange, flangy minimalistic synth style.. ). is it possible to manipulate audio via arrays? or is is 512 array lengh is too short?
self answer mm yes 512 samples seems a short time arf.
]]>2009-05-07T02:13:07+02:002009-05-07T02:13:07+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8583#p8583 if so, here's an example of a patch that does that: note that i'm using a grain sampler and i've got the play speed set to zero. effectively this mean that it keeps looping the same grain continusouly, but you mute that with the pass event switches on the audio output. the smoother on the position helps the sound stay, well, smoother - play with it and you'll see what i mean. you could probably use an envelope follower somewhere in there to stop the pass event flow being so clicky maybe?
ps - sorry about the big image, haven't linked images until recently so still learning how to do it...
[edit] whoops - i've got the grain sampler in play button mode here, it might be better off in loop mode.
Statistics: Posted by Clearscreen — 07 May 2009, 02:13
]]>2009-05-06T23:44:50+02:002009-05-06T23:44:50+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8577#p8577you don't hear the change if you have this cursor ( when your mouse is on the waveform) : but if you put your mouse outside the waveform , you'll have this cursor , and then you hear the position changes in realtime... ?
Statistics: Posted by nay-seven — 06 May 2009, 23:44
]]>2009-05-06T23:14:40+02:002009-05-06T23:14:40+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8576#p8576Statistics: Posted by héliouk 6 — 06 May 2009, 23:14
]]>2009-05-06T17:41:21+02:002009-05-06T17:41:21+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8570#p8570add a wavedisplay on your sampler link the outlet start pos of this wavdisplay to a "has changed " module link this has changed module to the inlet of a button , and the button to the play of your sampler , ( sync mode set to "play button" of course ) is this what you mean...?
Statistics: Posted by nay-seven — 06 May 2009, 17:41
]]>2009-05-06T13:59:01+02:002009-05-06T13:59:01+02:00https://brainmodular.org/forums/viewtopic.php?t=1525&p=8568#p8568Statistics: Posted by héliouk 6 — 06 May 2009, 13:59
]]>