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BrainModularBrainModular Users Forum2009-04-21T18:38:28+02:00https://brainmodular.org/forums/app.php/feed/topic/14632009-04-21T18:38:28+02:002009-04-21T18:38:28+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8345#p8345I need time for that because it's more complex than appears!
]]>2009-04-08T19:50:29+02:002009-04-08T19:50:29+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8204#p8204+1 for replace object
It's a new conspiration
Statistics: Posted by ethnix73 — 08 Apr 2009, 19:50
]]>2009-04-08T17:15:35+02:002009-04-08T17:15:35+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8201#p8201 also a 'replace object' thing (eg. u drop one module on another) would be very nice.
Statistics: Posted by amiga909 — 08 Apr 2009, 17:15
]]>2009-04-06T06:07:20+02:002009-04-06T06:07:20+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8179#p8179 With scripts, it would be cool if a bunch of script objects could all just refer to the same file, so when the file was changed, all the objects would change. But it would also be great for patch objects.
One problem with this is that ins and outs that are not critical to the operation of a patch are nevertheless exposed in the interface. I don't have a good answer for this. Smarter cabling would help-- For instance, if I clear out all the objects in a patch, and replace them with objects that provide identical ins and outs in identical postitions, I still lose all the cabling.
In a similar vein: It would be nice to be able to select a group of similar objects, and perform an operation on them all. So If I have a dozen sliders that all have a max of 10, and I want to make it 12, it wouldn't take a dozen operations. Ideally, when you multi-select, you would be presented with whatever parameters all the objects have in common, but limiting it to objects of precisely the same type would be a good start.......
This kind of thing is really going to help leverage the tool over time, IMHOP.....
cheers, -e
Statistics: Posted by woodslanding — 06 Apr 2009, 06:07
]]>BrainModularBrainModular Users Forum2009-04-21T18:38:28+02:00https://brainmodular.org/forums/app.php/feed/topic/14632009-04-21T18:38:28+02:002009-04-21T18:38:28+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8345#p8345I need time for that because it's more complex than appears!
]]>2009-04-20T00:36:50+02:002009-04-20T00:36:50+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8298#p8298Statistics: Posted by ethnix73 — 20 Apr 2009, 00:36
]]>2009-04-19T22:19:08+02:002009-04-19T22:19:08+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8296#p8296 I too would like multi-edit..
]]>2009-04-08T19:50:29+02:002009-04-08T19:50:29+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8204#p8204+1 for replace object
It's a new conspiration
Statistics: Posted by ethnix73 — 08 Apr 2009, 19:50
]]>2009-04-08T17:15:35+02:002009-04-08T17:15:35+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8201#p8201 also a 'replace object' thing (eg. u drop one module on another) would be very nice.
Statistics: Posted by amiga909 — 08 Apr 2009, 17:15
]]>2009-04-06T06:07:20+02:002009-04-06T06:07:20+02:00https://brainmodular.org/forums/viewtopic.php?t=1463&p=8179#p8179 With scripts, it would be cool if a bunch of script objects could all just refer to the same file, so when the file was changed, all the objects would change. But it would also be great for patch objects.
One problem with this is that ins and outs that are not critical to the operation of a patch are nevertheless exposed in the interface. I don't have a good answer for this. Smarter cabling would help-- For instance, if I clear out all the objects in a patch, and replace them with objects that provide identical ins and outs in identical postitions, I still lose all the cabling.
In a similar vein: It would be nice to be able to select a group of similar objects, and perform an operation on them all. So If I have a dozen sliders that all have a max of 10, and I want to make it 12, it wouldn't take a dozen operations. Ideally, when you multi-select, you would be presented with whatever parameters all the objects have in common, but limiting it to objects of precisely the same type would be a good start.......
This kind of thing is really going to help leverage the tool over time, IMHOP.....
cheers, -e
Statistics: Posted by woodslanding — 06 Apr 2009, 06:07