I was just getting confused with the words "Audio Engine Off". In fact, Usine is never Off and you can't turn it off. Tracks are just totally disabled.
Master section can also be used to patch heavy VST or VSTi that are always used, whatever wkp you load, making loading quicker.
But this could need a lot of busses and additional audio in/out. It also may look like a non-logical concept. Having a VSTi placed side by side with master processing could seem weird. It would have be more ergonomic to have a specific bay/area for this (in the audio On/Off perimeter or not, I don't really know).
Besides, loading a wkp needs so many ressources that the master section generally cannot be used at the same time for sound processing.
That raises other questions:
It appears to me that busses sometimes don't work exactly like simple connections (eg. when you use 2 SendToMidi toward the same GetFromMidi). They are not only 'non visible' wires, right?
- Are busses greedy compared to simple wire conections?
- What exactly makes them different?
- Since I don't know how to follow invisible wires, I sometimes loose my busses. It would be nice to have a listing function that crates a *.txt file, or better, some kind of "Busses-tracing panel" on which you could click to find the bus.
Thanks.
VStatistics: Posted by Vincent — 09 Dec 2008, 14:26
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