]]>2008-11-20T12:41:44+02:002008-11-20T12:41:44+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6297#p6297 Not sure why it did it before.... If I track something down, I'll let you know. But it's working really well for my simple drum kit setup, which is functioning as a simplified test platform for live work.
I'll see how it goes in performance saturday, but it's been solid for two rehearsals now.....
cheers! -e
Statistics: Posted by woodslanding — 20 Nov 2008, 11:41
]]>2008-11-20T12:22:25+02:002008-11-20T12:22:25+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6296#p6296 Did you mean inactive Olivier?
I've had the same trouble with a fader. I had to save each position for every song again. I'm sure I hadn't touched nor the "fader" patch structure, nor its position in the grid, but I was working on another patch in the same track grid.
Statistics: Posted by La Tenaille — 20 Nov 2008, 11:22
]]>2008-11-20T00:04:25+02:002008-11-20T00:04:25+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6295#p6295Statistics: Posted by senso — 19 Nov 2008, 23:04
]]>
2008-11-19T20:18:26+02:002008-11-19T20:18:26+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6294#p6294 I will see if I can replicate the problem today.
-e
Statistics: Posted by woodslanding — 19 Nov 2008, 19:18
]]>2008-11-19T09:41:18+02:002008-11-19T09:41:18+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6292#p6292 So if you change the structure of the patch and recall a preset made for an old structure, you can have strange result. (new modules are ignored)
]]>2008-11-18T23:09:05+02:002008-11-18T23:09:05+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6286#p6286 Does anybody have a 'behind the scenes' look at how presets are stored? How does Usine deal with changes to a patch?
Breaking presets is a pretty big issue for me--I hope there's some good logic for preserving them through changes to a patch.... I don't want to feel like adding a feature is going to mean hours of work reconstructing presets.....
Thanks for any info. I just had my first successful rehearsal with usine, so that was good. But at the beginning, I added a couple of buttons, and then all the presets broke
I reverted to the saved patch, and it was okay again.
-e
Statistics: Posted by woodslanding — 18 Nov 2008, 22:09
]]>2008-11-20T12:41:44+02:002008-11-20T12:41:44+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6297#p6297 Not sure why it did it before.... If I track something down, I'll let you know. But it's working really well for my simple drum kit setup, which is functioning as a simplified test platform for live work.
I'll see how it goes in performance saturday, but it's been solid for two rehearsals now.....
cheers! -e
Statistics: Posted by woodslanding — 20 Nov 2008, 11:41
]]>2008-11-20T12:22:25+02:002008-11-20T12:22:25+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6296#p6296 Did you mean inactive Olivier?
I've had the same trouble with a fader. I had to save each position for every song again. I'm sure I hadn't touched nor the "fader" patch structure, nor its position in the grid, but I was working on another patch in the same track grid.
Statistics: Posted by La Tenaille — 20 Nov 2008, 11:22
]]>2008-11-20T00:04:25+02:002008-11-20T00:04:25+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6295#p6295Statistics: Posted by senso — 19 Nov 2008, 23:04
]]>2008-11-19T20:18:26+02:002008-11-19T20:18:26+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6294#p6294 I will see if I can replicate the problem today.
-e
Statistics: Posted by woodslanding — 19 Nov 2008, 19:18
]]>2008-11-19T09:41:18+02:002008-11-19T09:41:18+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6292#p6292 So if you change the structure of the patch and recall a preset made for an old structure, you can have strange result. (new modules are ignored)
]]>2008-11-18T23:09:05+02:002008-11-18T23:09:05+02:00https://brainmodular.org/forums/viewtopic.php?t=1161&p=6286#p6286 Does anybody have a 'behind the scenes' look at how presets are stored? How does Usine deal with changes to a patch?
Breaking presets is a pretty big issue for me--I hope there's some good logic for preserving them through changes to a patch.... I don't want to feel like adding a feature is going to mean hours of work reconstructing presets.....
Thanks for any info. I just had my first successful rehearsal with usine, so that was good. But at the beginning, I added a couple of buttons, and then all the presets broke
I reverted to the saved patch, and it was okay again.
-e
Statistics: Posted by woodslanding — 18 Nov 2008, 22:09