Now - when creating a kind of Frippertronics++ patch, I realized that the delays were still sounding after I've changed back and forth between patches on the same track. After testing various scenarios of audio engine on/off, track on/off, and changing patches, I haven't found any way that the delays would stop (without removing the feedback loop of course).
This in itself may not be much of a problem, but I wonder when are the resources (CPU/RAM) released? The way I use Usine, I'm planning on having quite a large grid with a lot of patches with all sorts of samples loaded into memory in either Usine or Reason, picking patches at will while improvising on the guitar, so I have to be a little careful of these things.
I've noticed that when using some heavy patch (like the Echoplexx (mono).pat or with some VST), that the CPU meter goes down when I change patch on the track, or when the track is off. I haven't created a delay patch that will be easily noticed on the CPU meter in the same way, but is the delay and/or other modules active as long as Usine is running or maybe from the first activation until one quits? If so, are there any way of stopping this behaviour?
Cheers,
Bj?rn SStatistics: Posted by bsork — 29 Jun 2006, 09:12
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