ArrayArrayArrayArrayArray BrainModular BrainModular Users Forum 2010-02-24T10:11:22+02:00 https://brainmodular.org/forums/app.php/feed/topic/110 2010-02-24T10:11:22+02:00 2010-02-24T10:11:22+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=11891#p11891 <![CDATA[How to stop a patch/sound completely?]]>
...and yes - a very old thread indeed... :)

Statistics: Posted by bsork — 24 Feb 2010, 09:11


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2010-02-24T08:56:34+02:00 2010-02-24T08:56:34+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=11890#p11890 <![CDATA[How to stop a patch/sound completely?]]>
Edit: I figured out how to kill the midi by attaching an 'on activation' to a 'send all notes OFF' but the tail is still there when I re-enable the VSTi.

Statistics: Posted by Ben J — 24 Feb 2010, 07:56


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2006-06-30T09:01:17+02:00 2006-06-30T09:01:17+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=460#p460 <![CDATA[How to stop a patch/sound completely?]]>
Have a nice summer!

Statistics: Posted by bsork — 30 Jun 2006, 09:01


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2006-06-29T16:58:48+02:00 2006-06-29T16:58:48+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=459#p459 <![CDATA[How to stop a patch/sound completely?]]> In other words:
You play with a patch, and then you decide to turn it off (i.e.: turn the track off). And then, later, you decide to reactivate it (i.e.: turn the track on again).
What should happen?
1)The patch restart exactly at the point it stops.
2)The patch restart completely blank, as it was the first time it starts (clear everything).

You have noticed that Usine is always in the first configuration.
The second solution is, hard to implement, and no really suitable to all situation.
You have a module called ?on activation? witch send a ?1? value each time a patch is activated.
To solve your problem, I think that I should create a new button in the delay module: ?Clear the buffer?. Then you could use a ?on activation? to clear the buffer.
What do you think?

Statistics: Posted by senso — 29 Jun 2006, 16:58


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2006-06-29T09:12:09+02:00 2006-06-29T09:12:09+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=456#p456 <![CDATA[How to stop a patch/sound completely?]]>
Now - when creating a kind of Frippertronics++ patch, I realized that the delays were still sounding after I've changed back and forth between patches on the same track. After testing various scenarios of audio engine on/off, track on/off, and changing patches, I haven't found any way that the delays would stop (without removing the feedback loop of course).

This in itself may not be much of a problem, but I wonder when are the resources (CPU/RAM) released? The way I use Usine, I'm planning on having quite a large grid with a lot of patches with all sorts of samples loaded into memory in either Usine or Reason, picking patches at will while improvising on the guitar, so I have to be a little careful of these things.

I've noticed that when using some heavy patch (like the Echoplexx (mono).pat or with some VST), that the CPU meter goes down when I change patch on the track, or when the track is off. I haven't created a delay patch that will be easily noticed on the CPU meter in the same way, but is the delay and/or other modules active as long as Usine is running or maybe from the first activation until one quits? If so, are there any way of stopping this behaviour?

Cheers,
Bj?rn S

Statistics: Posted by bsork — 29 Jun 2006, 09:12


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BrainModular BrainModular Users Forum 2010-02-24T10:11:22+02:00 https://brainmodular.org/forums/app.php/feed/topic/110 2010-02-24T10:11:22+02:00 2010-02-24T10:11:22+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=11891#p11891 <![CDATA[How to stop a patch/sound completely?]]>
...and yes - a very old thread indeed... :)

Statistics: Posted by bsork — 24 Feb 2010, 09:11


]]>
2010-02-24T08:56:34+02:00 2010-02-24T08:56:34+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=11890#p11890 <![CDATA[How to stop a patch/sound completely?]]>
Edit: I figured out how to kill the midi by attaching an 'on activation' to a 'send all notes OFF' but the tail is still there when I re-enable the VSTi.

Statistics: Posted by Ben J — 24 Feb 2010, 07:56


]]>
2006-06-30T09:01:17+02:00 2006-06-30T09:01:17+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=460#p460 <![CDATA[How to stop a patch/sound completely?]]>
Have a nice summer!

Statistics: Posted by bsork — 30 Jun 2006, 09:01


]]>
2006-06-29T16:58:48+02:00 2006-06-29T16:58:48+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=459#p459 <![CDATA[How to stop a patch/sound completely?]]> In other words:
You play with a patch, and then you decide to turn it off (i.e.: turn the track off). And then, later, you decide to reactivate it (i.e.: turn the track on again).
What should happen?
1)The patch restart exactly at the point it stops.
2)The patch restart completely blank, as it was the first time it starts (clear everything).

You have noticed that Usine is always in the first configuration.
The second solution is, hard to implement, and no really suitable to all situation.
You have a module called ?on activation? witch send a ?1? value each time a patch is activated.
To solve your problem, I think that I should create a new button in the delay module: ?Clear the buffer?. Then you could use a ?on activation? to clear the buffer.
What do you think?

Statistics: Posted by senso — 29 Jun 2006, 16:58


]]>
2006-06-29T09:12:09+02:00 2006-06-29T09:12:09+02:00 https://brainmodular.org/forums/viewtopic.php?t=110&p=456#p456 <![CDATA[How to stop a patch/sound completely?]]>
Now - when creating a kind of Frippertronics++ patch, I realized that the delays were still sounding after I've changed back and forth between patches on the same track. After testing various scenarios of audio engine on/off, track on/off, and changing patches, I haven't found any way that the delays would stop (without removing the feedback loop of course).

This in itself may not be much of a problem, but I wonder when are the resources (CPU/RAM) released? The way I use Usine, I'm planning on having quite a large grid with a lot of patches with all sorts of samples loaded into memory in either Usine or Reason, picking patches at will while improvising on the guitar, so I have to be a little careful of these things.

I've noticed that when using some heavy patch (like the Echoplexx (mono).pat or with some VST), that the CPU meter goes down when I change patch on the track, or when the track is off. I haven't created a delay patch that will be easily noticed on the CPU meter in the same way, but is the delay and/or other modules active as long as Usine is running or maybe from the first activation until one quits? If so, are there any way of stopping this behaviour?

Cheers,
Bj?rn S

Statistics: Posted by bsork — 29 Jun 2006, 09:12


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